#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using OpenRA.Traits; namespace OpenRA.Mods.RA.Buildings { public class SoundOnDamageTransitionInfo : ITraitInfo { public readonly string DamagedSound; public readonly string DestroyedSound; public object Create(ActorInitializer init) { return new SoundOnDamageTransition(this);} } public class SoundOnDamageTransition : INotifyDamageStateChanged { readonly SoundOnDamageTransitionInfo Info; public SoundOnDamageTransition( SoundOnDamageTransitionInfo info ) { Info = info; } public void DamageStateChanged(Actor self, AttackInfo e) { if (e.DamageState == DamageState.Dead) Sound.Play(Info.DestroyedSound, self.CenterPosition); else if (e.DamageState >= DamageState.Heavy && e.PreviousDamageState < DamageState.Heavy) Sound.Play(Info.DamagedSound, self.CenterPosition); } } }