#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Mods.RA.Activities; using OpenRA.Mods.RA.Orders; using OpenRA.Traits; namespace OpenRA.Mods.RA.Infiltration { class InfiltratesInfo : ITraitInfo { public readonly string[] Types = { }; public object Create(ActorInitializer init) { return new Infiltrates(this); } } class Infiltrates : IIssueOrder, IResolveOrder, IOrderVoice { readonly InfiltratesInfo info; public Infiltrates(InfiltratesInfo info) { this.info = info; } public IEnumerable Orders { get { yield return new TargetTypeOrderTargeter(info.Types, "Infiltrate", 7, "enter", true, false); } } public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued) { if (order.OrderID != "Infiltrate") return null; if (target.Type == TargetType.FrozenActor) return new Order(order.OrderID, self, queued) { ExtraData = target.FrozenActor.ID }; return new Order(order.OrderID, self, queued) { TargetActor = target.Actor }; } bool IsValidOrder(Actor self, Order order) { // Not targeting an actor if (order.ExtraData == 0 && order.TargetActor == null) return false; ActorInfo ai; if (order.ExtraData != 0) { // Targeted an actor under the fog var frozenLayer = self.Owner.PlayerActor.TraitOrDefault(); if (frozenLayer == null) return false; var frozen = frozenLayer.FromID(order.ExtraData); if (frozen == null) return false; ai = frozen.Info; } else ai = order.TargetActor.Info; var i = ai.Traits.GetOrDefault(); return i != null && i.GetTargetTypes().Intersect(info.Types).Any(); } public string VoicePhraseForOrder(Actor self, Order order) { return order.OrderString == "Infiltrate" && IsValidOrder(self, order) ? "Attack" : null; } public void ResolveOrder(Actor self, Order order) { if (order.OrderString != "Infiltrate" || !IsValidOrder(self, order)) return; var target = self.ResolveFrozenActorOrder(order, Color.Red); if (target.Type != TargetType.Actor) return; if (!order.Queued) self.CancelActivity(); self.SetTargetLine(target, Color.Red); self.QueueActivity(new Enter(target.Actor, new Infiltrate(target.Actor))); } } }