using System.Collections.Generic; using System.Linq; using OpenRa.FileFormats; using OpenRa.Orders; using OpenRa.Traits; namespace OpenRa.Graphics { interface IHandleInput { bool HandleInput(MouseInput mi); } class Viewport { readonly float2 screenSize; float2 scrollPosition; readonly Renderer renderer; public float2 Location { get { return scrollPosition; } } public int Width { get { return (int)screenSize.X; } } public int Height { get { return (int)screenSize.Y; } } SpriteRenderer cursorRenderer; int2 mousePos; float cursorFrame = 0f; public void Scroll(float2 delta) { scrollPosition = scrollPosition + delta; } public IEnumerable regions { get { return new IHandleInput[] { Game.chrome, Game.controller }; } } public Viewport(float2 screenSize, int2 mapStart, int2 mapEnd, Renderer renderer) { this.screenSize = screenSize; this.renderer = renderer; cursorRenderer = new SpriteRenderer(renderer, true); this.scrollPosition = Game.CellSize* mapStart; } public void DrawRegions( World world ) { world.WorldRenderer.palette.Update(world.Actors.SelectMany( a => a.traits.WithInterface())); float2 r1 = new float2(2, -2) / screenSize; float2 r2 = new float2(-1, 1); renderer.BeginFrame(r1, r2, scrollPosition); if( Game.orderManager.GameStarted ) { world.WorldRenderer.Draw(); Game.chrome.Draw( world ); if (Game.orderManager.IsNetplay && Game.orderManager.Sources.OfType().First().State == ConnectionState.NotConnected) Game.chrome.DrawDialog("Connection lost."); } else { // what a hack. as soon as we have some real chrome stuff... if (Game.orderManager.IsNetplay) { var nos = Game.orderManager.Sources.OfType().First(); switch (nos.State) { case ConnectionState.Connecting: Game.chrome.DrawDialog("Connecting to {0}:{1}...".F( Game.Settings.NetworkHost, Game.Settings.NetworkPort )); break; case ConnectionState.NotConnected: Game.chrome.DrawDialog("Connection failed."); break; case ConnectionState.Connected: Game.chrome.DrawLobby( world ); break; } } else Game.chrome.DrawLobby( world ); } var c = Game.chrome.HitTest(mousePos) ? Cursor.Default : Game.controller.ChooseCursor(); cursorRenderer.DrawSprite(c.GetSprite((int)cursorFrame), mousePos + Location - c.GetHotspot(), 0); cursorRenderer.Flush(); renderer.EndFrame(); } public void Tick() { cursorFrame += 0.5f; } IHandleInput dragRegion = null; public void DispatchMouseInput(MouseInput mi) { if (mi.Event == MouseInputEvent.Move) mousePos = mi.Location; if (dragRegion != null) { dragRegion.HandleInput( mi ); if (mi.Event == MouseInputEvent.Up) dragRegion = null; return; } dragRegion = regions.FirstOrDefault(r => r.HandleInput(mi)); if (mi.Event != MouseInputEvent.Down) dragRegion = null; } public float2 ViewToWorld(MouseInput mi) { return (1 / 24.0f) * (new float2(mi.Location.X, mi.Location.Y) + Location); } public void Center(IEnumerable actors) { if (!actors.Any()) return; var avgPos = (1f / actors.Count()) * actors .Select(a => a.CenterLocation) .Aggregate((a, b) => a + b); scrollPosition = (avgPos - .5f * new float2(Width, Height)).ToInt2(); } public void GoToStartLocation( Player player ) { Center(player.World.Actors.Where(a => a.Owner == player && a.traits.Contains())); } } }