#region Copyright & License Information /* * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Activities; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.Common.Activities { public class Turn : Activity { readonly IDisabledTrait disablable; readonly IFacing facing; readonly Mobile mobile; readonly int desiredFacing; readonly bool setIsMoving; public Turn(Actor self, int desiredFacing, bool setIsMoving = false, bool isInterruptible = true) { disablable = self.TraitOrDefault() as IDisabledTrait; facing = self.Trait(); this.desiredFacing = desiredFacing; this.setIsMoving = setIsMoving; IsInterruptible = isInterruptible; // This might look confusing, but the current implementation of Mobile is both IMove and IDisabledTrait, // and this way we can save a separate Mobile trait look-up. mobile = disablable as Mobile; } protected override void OnFirstRun(Actor self) { if (setIsMoving && mobile != null && !mobile.IsMoving) mobile.IsMoving = true; } public override Activity Tick(Actor self) { if (IsInterruptible && IsCanceled) return NextActivity; if (disablable != null && disablable.IsTraitDisabled) return this; if (desiredFacing == facing.Facing) return NextActivity; facing.Facing = Util.TickFacing(facing.Facing, desiredFacing, facing.TurnSpeed); return this; } protected override void OnLastRun(Actor self) { // If Mobile.IsMoving was set to 'true' earlier, we want to reset it to 'false' before the next tick. if (mobile != null && mobile.IsMoving) mobile.IsMoving = false; } } }