DOGGIE: Inherits@1: ^Infantry Inherits@2: ^RegularInfantryDeath Inherits@3: ^HealsOnTiberium Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove EditorTilesetFilter: Categories: Critter Tooltip: Name: Tiberian Fiend Health: HP: 25000 Selectable: Bounds: 24,24 Valued: Cost: 100 Armor: Type: Light RevealsShroud: Range: 4c0 Mobile: Speed: 113 Voiced: VoiceSet: Fiend Targetable: TargetTypes: Ground Armament: Weapon: FiendShard AttackFrontal: Voice: Attack AttackWander: WanderMoveRadius: 2 MinMoveDelay: 200 MaxMoveDelay: 600 -SpawnActorOnDeath@FLAMEGUY: WithDeathAnimation@fire: DeathSequence: die- DeathTypes: FireDeath: burning HitShape: Type: Circle Radius: 213 GrantConditionOnTerrain: Condition: hidingplace TerrainTypes: Tiberium, BlueTiberium GrantConditionOnMovement: Condition: moving GrantConditionOnAttack: ArmamentNames: primary Condition: attacking RenderSprites: Palette: greentiberium WithSpriteBody: RequiresCondition: hidingplace && !moving && !attacking StartSequence: laydown Sequence: hide WithInfantryBody: RequiresCondition: !hidingplace || moving || attacking VISC_SML: Inherits: ^Visceroid Tooltip: Name: Baby Visceroid Health: HP: 20000 AttackWander: WanderMoveRadius: 2 MinMoveDelay: 30 MaxMoveDelay: 60 RenderSprites: Image: vissml Mobile: Locomotor: smallvisc Crushable: CrushClasses: visceroid-fusing WarnProbability: 0 CrushedByFriendlies: True TransformCrusherOnCrush: IntoActor: visc_lrg CrushClasses: visceroid-fusing VISC_LRG: Inherits: ^Visceroid Inherits@CRATESTATS: ^CrateStatModifiers Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Tooltip: Name: Adult Visceroid Health: HP: 50000 Armor: Type: Heavy RevealsShroud: Range: 4c0 Armament: Weapon: SlimeAttack FireDelay: 10 AutoTarget: ScanRadius: 5 AttackFrontal: Voice: Attack AttackWander: WanderMoveRadius: 2 MinMoveDelay: 25 MaxMoveDelay: 50 WithAttackAnimation: Sequence: attack RenderSprites: Image: vislrg JFISH: Inherits: ^Visceroid Inherits@CRATESTATS: ^CrateStatModifiers Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Tooltip: Name: Tiberium Floater Health: HP: 50000 RevealsShroud: Range: 5c0 Mobile: Speed: 72 Locomotor: hover Armament: Weapon: Tentacle FireDelay: 10 AutoTarget: ScanRadius: 5 AttackFrontal: AttackWander: WanderMoveRadius: 6 MinMoveDelay: 250 MaxMoveDelay: 600 WithAttackAnimation: Sequence: attack RenderSprites: Image: floater Selectable: Bounds: 32,32,0,-5 AmbientSound: SoundFiles: floatmov.aud, flotmov2.aud, flotmov3.aud, flotmov4.aud Delay: 150, 450 Interval: 300, 800 HitShape: Type: Circle Radius: 363 VerticalTopOffset: 768