#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.RA.Render { class RenderBuildingWarFactoryInfo : RenderBuildingInfo { public override object Create(ActorInitializer init) { return new RenderBuildingWarFactory( init, this ); } /* get around unverifiability */ IEnumerable BaseBuildingPreview(ActorInfo building, Player owner) { return base.RenderPreview(building, owner); } public override IEnumerable RenderPreview(ActorInfo building, Player owner) { var p = BaseBuildingPreview(building, owner); foreach (var r in p) yield return r; var anim = new Animation(RenderSimple.GetImage(building), () => 0); anim.PlayRepeating("idle-top"); var rb = building.Traits.Get(); yield return new Renderable(anim.Image, rb.Origin + 0.5f*anim.Image.size*(1 - Scale), p.First().Palette, 0, Scale); } } class RenderBuildingWarFactory : RenderBuilding, INotifyBuildComplete, ITick, INotifyProduction, INotifySold, ISync { Animation roof; [Sync] bool isOpen; [Sync] CPos openExit; bool buildComplete; public RenderBuildingWarFactory(ActorInitializer init, RenderBuildingInfo info) : base(init, info) { roof = new Animation(GetImage(init.self)); var offset = new AnimationWithOffset( roof ) { ZOffset = 24 }; offset.DisableFunc = () => !buildComplete; anims.Add("roof", offset); } public void BuildingComplete( Actor self ) { roof.Play(NormalizeSequence(self, self.GetDamageState() > DamageState.Heavy ? "damaged-idle-top" : "idle-top")); buildComplete = true; } public override void Tick(Actor self) { base.Tick(self); if (isOpen && !self.World.ActorMap.GetUnitsAt(openExit).Any( a => a != self )) { isOpen = false; roof.PlayBackwardsThen(NormalizeSequence(self, "build-top"), () => roof.Play(NormalizeSequence(self, "idle-top"))); } } public override void DamageStateChanged(Actor self, AttackInfo e) { if (roof.CurrentSequence != null) { if (e.DamageState >= DamageState.Heavy) roof.ReplaceAnim("damaged-" + roof.CurrentSequence.Name); else roof.ReplaceAnim(roof.CurrentSequence.Name.Replace("damaged-", "")); } base.DamageStateChanged(self, e); } public void UnitProduced(Actor self, Actor other, CPos exit) { roof.PlayThen(NormalizeSequence(self, "build-top"), () => { isOpen = true; openExit = exit; }); } public void Selling(Actor self) { anims.Remove("roof"); } public void Sold(Actor self) { } } }