#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using OpenRA.Orders; using OpenRA.Traits; using OpenRA.Traits.Activities; namespace OpenRA.Mods.RA { class ParatroopersPowerInfo : SupportPowerInfo { public string[] DropItems = { }; public string UnitType = "badr"; public string FlareType = "flare"; public override object Create(Actor self) { return new ParatroopersPower(self,this); } } class ParatroopersPower : SupportPower, IResolveOrder { public ParatroopersPower(Actor self, ParatroopersPowerInfo info) : base(self, info) { } protected override void OnActivate() { Game.controller.orderGenerator = new GenericSelectTarget( Owner.PlayerActor, "ParatroopersActivate", "ability" ); } public void ResolveOrder(Actor self, Order order) { if (order.OrderString == "ParatroopersActivate") { if (self.Owner == self.World.LocalPlayer) Game.controller.CancelInputMode(); DoParadrop(Owner, order.TargetLocation, self.Info.Traits.Get().DropItems); FinishActivate(); } } void DoParadrop(Player owner, int2 p, string[] items) { var startPos = owner.World.ChooseRandomEdgeCell(); owner.World.AddFrameEndTask(w => { var flareType = (Info as ParatroopersPowerInfo).FlareType; var flare = flareType != null ? w.CreateActor(flareType, p, owner) : null; var a = w.CreateActor((Info as ParatroopersPowerInfo).UnitType, startPos, owner); a.traits.Get().Facing = Util.GetFacing(p - startPos, 0); a.traits.Get().Altitude = a.Info.Traits.Get().CruiseAltitude; a.CancelActivity(); a.QueueActivity(new FlyCircle(p)); a.traits.Get().SetLZ(p, flare, false); var cargo = a.traits.Get(); foreach (var i in items) cargo.Load(a, new Actor(owner.World, i.ToLowerInvariant(), new int2(0,0), a.Owner)); }); } } }