Container@INGAME_ROOT: Logic: LoadIngamePlayerOrObserverUILogic Children: Container@MUSICBUTTONS: Logic: MusicControllerLogic Children: LogicKeyListener@MUSICCONTROLLER_KEYHANDLER: Container@WORLD_ROOT: Logic: LoadIngamePerfLogic Children: LogicTicker@DISCONNECT_WATCHER: Logic: DisconnectWatcherLogic Label@MISSION_TEXT: X: WINDOW_RIGHT / 2 - 256 Y: 22 Width: 512 Height: 25 Font: Bold Align: Center Contrast: true StrategicProgress@STRATEGIC_PROGRESS: X: WINDOW_RIGHT / 2 Y: 40 Container@PERF_ROOT: WorldInteractionController@INTERACTION_CONTROLLER: Width: WINDOW_RIGHT Height: WINDOW_BOTTOM ViewportController: Width: WINDOW_RIGHT Height: WINDOW_BOTTOM TooltipContainer: TOOLTIP_CONTAINER WorldCommand: Width: WINDOW_RIGHT Height: WINDOW_BOTTOM Container@GAME_TIMER_BLOCK: Logic: GameTimerLogic X: WINDOW_RIGHT / 2 - WIDTH Width: 100 Height: 55 Children: LabelWithTooltip@GAME_TIMER: Width: PARENT_RIGHT Height: 30 Align: Center Font: Title Contrast: true TooltipContainer: TOOLTIP_CONTAINER TooltipTemplate: SIMPLE_TOOLTIP Label@GAME_TIMER_STATUS: Y: 35 Width: PARENT_RIGHT Height: 15 Align: Center Font: Bold Contrast: true Container@PLAYER_ROOT: Container@MENU_ROOT: TooltipContainer@TOOLTIP_CONTAINER: Container@PERF_WIDGETS: Logic: PerfDebugLogic Children: Label@PERF_TEXT: X: WINDOW_RIGHT - 200 Y: WINDOW_BOTTOM - 70 Width: 170 Height: 40 Contrast: true VAlign: Top Background@GRAPH_BG: X: 5 Y: WINDOW_BOTTOM - HEIGHT - 45 Width: 220 Height: 220 Background: panel-black Children: PerfGraph@GRAPH: X: 10 Y: 10 Width: 200 Height: 200 Container@OBSERVER_WIDGETS: Logic: MenuButtonsChromeLogic Children: MenuButton@OPTIONS_BUTTON: Key: escape X: WINDOW_RIGHT - 260 - WIDTH Y: 5 Width: 30 Height: 25 TooltipText: Menu TooltipContainer: TOOLTIP_CONTAINER DisableWorldSounds: true Children: Image: X: 7 Y: 5 ImageCollection: order-icons ImageName: options MenuButton@OBSERVER_STATS_BUTTON: Key: F1 X: WINDOW_RIGHT - 260 - WIDTH Y: 35 Width: 30 Height: 25 TooltipText: Statistics TooltipContainer: TOOLTIP_CONTAINER MenuContainer: INGAME_OBSERVERSTATS_BG HideIngameUI: false Pause: false Children: Image@ICON: X: 7 Y: 5 ImageCollection: order-icons ImageName: stats Background@RADAR: X: WINDOW_RIGHT - WIDTH - 5 Y: 5 Width: 256 Height: 256 Background: panel-gray Children: Radar: X: 1 Y: 1 Width: PARENT_RIGHT - 2 Height: PARENT_BOTTOM - 2 Background@REPLAY_PLAYER: Logic: ReplayControlBarLogic X: WINDOW_RIGHT - WIDTH - 5 Y: 283 Width: 256 Height: 46 Background: panel-black Visible: false Children: Button@BUTTON_PAUSE: X: 16 Y: 10 Width: 26 Height: 26 IgnoreChildMouseOver: true Children: Image@IMAGE_PAUSE: X: 5 Y: 5 Width: 16 Height: 16 ImageCollection: music ImageName: pause Button@BUTTON_PLAY: X: 16 Y: 10 Width: 26 Height: 26 IgnoreChildMouseOver: true Children: Image@IMAGE_PLAY: X: 5 Y: 5 Width: 16 Height: 16 ImageCollection: music ImageName: play Button@BUTTON_SLOW: X: 57 Y: 13 Width: 36 Height: 20 BaseLine: 1 TooltipText: Slow speed TooltipContainer: TOOLTIP_CONTAINER VisualHeight: 0 Text: 50% Font: TinyBold Button@BUTTON_REGULAR: X: 57 + 48 Y: 13 Width: 38 Height: 20 BaseLine: 1 TooltipText: Regular speed TooltipContainer: TOOLTIP_CONTAINER VisualHeight: 0 Text: 100% Font: TinyBold Button@BUTTON_FAST: X: 57 + 48 * 2 Y: 13 Width: 38 Height: 20 BaseLine: 1 TooltipText: Fast speed TooltipContainer: TOOLTIP_CONTAINER VisualHeight: 0 Text: 200% Font: TinyBold Button@BUTTON_MAXIMUM: X: 57 + 48 * 3 Y: 13 Width: 38 Height: 20 BaseLine: 1 TooltipText: Maximum speed TooltipContainer: TOOLTIP_CONTAINER VisualHeight: 0 Text: MAX Font: TinyBold DropDownButton@SHROUD_SELECTOR: Logic: ObserverShroudSelectorLogic X: WINDOW_RIGHT - WIDTH - 5 Y: 260 Width: 256 Height: 25 Font: Bold Children: LogicKeyListener@SHROUD_KEYHANDLER: Image@FLAG: X: 4 Y: 4 Width: 32 Height: 16 Label@LABEL: X: 40 Width: 60 Height: 25 Shadow: True Label@NOFLAG_LABEL: X: 5 Width: PARENT_RIGHT Height: 25 Shadow: True Container@PLAYER_WIDGETS: Children: LogicKeyListener@CONTROLGROUP_KEYHANDLER: Logic: ControlGroupLogic LogicTicker@SIDEBAR_TICKER: Container@SUPPORT_POWERS: Logic: SupportPowerBinLogic X: 10 Y: 10 Children: Container@PALETTE_BACKGROUND: Children: Background@ICON_TEMPLATE: Width: 66 Height: 50 ClickThrough: false Background: panel-black SupportPowers@SUPPORT_PALETTE: X: 1 Y: 1 TooltipContainer: TOOLTIP_CONTAINER ReadyText: Ready HoldText: On Hold Background@COMMAND_BAR: Logic: CommandBarLogic X: 5 Y: WINDOW_BOTTOM - HEIGHT - 5 Background: panel-black Width: 276 Height: 36 Children: Button@ATTACK_MOVE: X: 1 Y: 1 Width: 34 Height: 34 Background: command-button DisableKeyRepeat: true TooltipText: Attack Move TooltipDesc: Selected units will move to the desired location\nand attack any enemies they encounter en route.\n\nLeft-click icon then right-click on target location. TooltipContainer: TOOLTIP_CONTAINER Children: Image@ICON: X: 5 Y: 5 ImageCollection: command-icons ImageName: attack-move Button@FORCE_MOVE: X: 35 Y: 1 Width: 34 Height: 34 Background: command-button TooltipText: Force Move TooltipDesc: Selected units will move to the desired location\n - Default activity for the target is suppressed\n - Vehicles will attempt to crush enemies at the target location\n - Units entering transports will consider nearby alternatives\n\nLeft-click icon then right-click on target.\nHold {(Alt)} to activate temporarily while commanding units. TooltipContainer: TOOLTIP_CONTAINER TooltipTemplate: BUTTON_WITH_DESC_HIGHLIGHT_TOOLTIP Children: Image@ICON: X: 5 Y: 5 ImageCollection: command-icons ImageName: force-move Button@FORCE_ATTACK: X: 69 Y: 1 Width: 34 Height: 34 Background: command-button TooltipText: Force Attack TooltipDesc: Selected units will attack the targeted unit or location\nignoring their default activity for the target.\n\nLeft-click icon then right-click on target.\nHold {(Ctrl)} to activate temporarily while commanding units. TooltipContainer: TOOLTIP_CONTAINER TooltipTemplate: BUTTON_WITH_DESC_HIGHLIGHT_TOOLTIP Children: Image@ICON: X: 5 Y: 5 ImageCollection: command-icons ImageName: force-attack Button@GUARD: X: 105 Y: 1 Width: 34 Height: 34 Background: command-button DisableKeyRepeat: true TooltipText: Guard TooltipDesc: Selected units will follow the targeted unit.\n\nLeft-click icon then right-click on target unit. TooltipContainer: TOOLTIP_CONTAINER Children: Image@ICON: X: 5 Y: 5 ImageCollection: command-icons ImageName: guard Button@DEPLOY: X: 139 Y: 1 Width: 34 Height: 34 Background: command-button DisableKeyRepeat: true TooltipText: Deploy TooltipDesc: Selected units will perform their default deploy activity\n - MCVs will unpack into a Construction Yard\n - Construction Yards will re-pack into a MCV\n - Transports will unload their passengers\n - Helicopters will return to base\n\nActs immediately on selected units. TooltipContainer: TOOLTIP_CONTAINER Children: Image@ICON: X: 5 Y: 5 ImageCollection: command-icons ImageName: deploy Button@SCATTER: X: 173 Y: 1 Width: 34 Height: 34 Background: command-button DisableKeyRepeat: true TooltipText: Scatter TooltipDesc: Selected units will stop their current activity\nand move to a nearby location.\n\nActs immediately on selected units. TooltipContainer: TOOLTIP_CONTAINER Children: Image@ICON: X: 5 Y: 5 ImageCollection: command-icons ImageName: scatter Button@STOP: X: 207 Y: 1 Width: 34 Height: 34 Background: command-button DisableKeyRepeat: true TooltipText: Stop TooltipDesc: Selected units will stop their current activity.\n\nActs immediately on selected units. TooltipContainer: TOOLTIP_CONTAINER Children: Image@ICON: X: 5 Y: 5 ImageCollection: command-icons ImageName: stop Button@QUEUE_ORDERS: X: 241 Y: 1 Width: 34 Height: 34 Background: command-button TooltipText: Waypoint Mode TooltipDesc: Use Waypoint Mode to give multiple linking commands\nto the selected units. Units will execute the commands\nimmediately upon receiving them.\n\nLeft-click icon then give commands in the game world.\nHold {(Shift)} to activate temporarily while commanding units. TooltipContainer: TOOLTIP_CONTAINER TooltipTemplate: BUTTON_WITH_DESC_HIGHLIGHT_TOOLTIP Children: Image@ICON: X: 5 Y: 5 ImageCollection: command-icons ImageName: queue-orders Background@COMMAND_BAR: Logic: StanceSelectorLogic X: 280 Y: WINDOW_BOTTOM - HEIGHT - 5 Background: panel-black Width: 138 Height: 28 Children: Button@STANCE_ATTACKANYTHING: X: 1 Y: 1 Width: 34 Height: 26 Background: stance-button DisableKeyRepeat: true TooltipText: Attack Anything Stance TooltipDesc: Set the selected units to Attack Anything stance:\n - Units will attack enemy units and structures on sight\n - Units will pursue attackers across the battlefield TooltipContainer: TOOLTIP_CONTAINER Children: Image@ICON: X: 9 Y: 5 ImageCollection: stance-icons ImageName: attack-anything Button@STANCE_DEFEND: X: 35 Y: 1 Width: 34 Height: 26 Background: stance-button DisableKeyRepeat: true TooltipText: Defend Stance TooltipDesc: Set the selected units to Defend stance:\n - Units will attack enemy units and structures on sight\n - Units will not move or pursue enemies TooltipContainer: TOOLTIP_CONTAINER Children: Image@ICON: X: 9 Y: 5 ImageCollection: stance-icons ImageName: defend Button@STANCE_RETURNFIRE: X: 69 Y: 1 Width: 34 Height: 26 Background: stance-button DisableKeyRepeat: true TooltipText: Return Fire Stance TooltipDesc: Set the selected units to Return Fire stance:\n - Units will retaliate against enemies that attack them\n - Units will not move or pursue enemies TooltipContainer: TOOLTIP_CONTAINER Children: Image@ICON: X: 9 Y: 5 ImageCollection: stance-icons ImageName: return-fire Button@STANCE_HOLDFIRE: X: 103 Y: 1 Width: 34 Height: 26 Background: stance-button DisableKeyRepeat: true TooltipText: Hold Fire Stance TooltipDesc: Set the selected units to Hold Fire stance:\n - Units will not fire upon enemies\n - Units will not move or pursue enemies TooltipContainer: TOOLTIP_CONTAINER Children: Image@ICON: X: 9 Y: 5 ImageCollection: stance-icons ImageName: hold-fire Background@SIDEBAR_BACKGROUND: Logic: MenuButtonsChromeLogic X: WINDOW_RIGHT - 204 Y: 30 Width: 194 Height: 240 Background: panel-black Children: MenuButton@OPTIONS_BUTTON: Key: escape X: 22 Y: 0 - 24 Width: 30 Height: 25 Font: Bold TooltipText: Menu TooltipContainer: TOOLTIP_CONTAINER DisableWorldSounds: true Children: Image@ICON: X: 7 Y: 5 ImageCollection: order-icons ImageName: options Button@BEACON_BUTTON: Logic: BeaconOrderButtonLogic X: 62 Y: 0 - 24 Width: 30 Height: 25 Font: Bold TooltipText: Place Beacon TooltipContainer: TOOLTIP_CONTAINER Children: Image@ICON: X: 7 Y: 5 ImageCollection: order-icons Button@SELL_BUTTON: Logic: SellOrderButtonLogic X: 102 Y: 0 - 24 Width: 30 Height: 25 Font: Bold TooltipText: Sell TooltipContainer: TOOLTIP_CONTAINER Children: Image@ICON: X: 7 Y: 5 ImageCollection: order-icons Button@REPAIR_BUTTON: Logic: RepairOrderButtonLogic X: 142 Y: 0 - 24 Width: 30 Height: 25 Font: Bold TooltipText: Repair TooltipContainer: TOOLTIP_CONTAINER Children: Image@ICON: X: 7 Y: 5 ImageCollection: order-icons Background@RADAR: X: 13 Y: 5 Width: 168 Height: 168 Background: panel-gray Children: Radar@RADAR_MINIMAP: Logic: IngameRadarDisplayLogic X: 1 Y: 1 Width: PARENT_RIGHT - 2 Height: PARENT_BOTTOM - 2 WorldInteractionController: INTERACTION_CONTROLLER Children: LogicTicker@RADAR_TICKER: VqaPlayer@PLAYER: X: 1 Y: 1 Width: PARENT_RIGHT - 2 Height: PARENT_BOTTOM - 2 Skippable: false Background@POWERBAR_PANEL: Logic: IngamePowerBarLogic X: 4 Y: 5 Width: 10 Height: 168 Background: panel-black Children: ResourceBar@POWERBAR: X: 1 Y: 1 Width: PARENT_RIGHT - 2 Height: PARENT_BOTTOM - 2 TooltipContainer: TOOLTIP_CONTAINER TooltipTemplate: SIMPLE_TOOLTIP IndicatorImage: indicator-left Background@SILOBAR_PANEL: Logic: IngameSiloBarLogic X: 180 Y: 5 Width: 10 Height: 168 Background: panel-black Children: ResourceBar@SILOBAR: X: 1 Y: 1 Width: PARENT_RIGHT - 2 Height: PARENT_BOTTOM - 2 TooltipContainer: TOOLTIP_CONTAINER TooltipTemplate: SIMPLE_TOOLTIP IndicatorImage: indicator-right LabelWithTooltip@CASH: Logic: IngameCashCounterLogic Y: 170 Width: PARENT_RIGHT Height: 25 Align: Center Font: Bold Text: ${0} Container@PRODUCTION_TYPES: X: 12 Y: 197 Width: 170 Height: 30 Children: ProductionTypeButton@BUILDING: Width: 30 Height: 30 TooltipText: Buildings TooltipContainer: TOOLTIP_CONTAINER ProductionGroup: Building HotkeyName: ProductionTypeBuildingKey Children: Image@ICON: X: 7 Y: 7 ImageCollection: production-icons ProductionTypeButton@DEFENCE: X: 35 Width: 30 Height: 30 TooltipText: Support TooltipContainer: TOOLTIP_CONTAINER ProductionGroup: Defence HotkeyName: ProductionTypeDefenseKey Children: Image@ICON: X: 7 Y: 7 ImageCollection: production-icons ProductionTypeButton@INFANTRY: X: 70 Width: 30 Height: 30 TooltipText: Infantry TooltipContainer: TOOLTIP_CONTAINER ProductionGroup: Infantry HotkeyName: ProductionTypeInfantryKey Children: Image@ICON: X: 7 Y: 7 ImageCollection: production-icons ProductionTypeButton@VEHICLE: X: 105 Width: 30 Height: 30 TooltipText: Vehicles TooltipContainer: TOOLTIP_CONTAINER ProductionGroup: Vehicle HotkeyName: ProductionTypeVehicleKey Children: Image@ICON: X: 7 Y: 7 ImageCollection: production-icons ProductionTypeButton@AIRCRAFT: X: 140 Width: 30 Height: 30 TooltipText: Aircraft TooltipContainer: TOOLTIP_CONTAINER ProductionGroup: Aircraft HotkeyName: ProductionTypeAircraftKey Children: Image@ICON: X: 7 Y: 7 ImageCollection: production-icons Container@PRODUCTION_BACKGROUND: X: WINDOW_RIGHT - 204 Y: 287 Children: Background@ICON_TEMPLATE: Width: 66 Height: 50 Background: panel-black ProductionPalette@PRODUCTION_PALETTE: X: WINDOW_RIGHT - 203 Y: 288 TooltipContainer: TOOLTIP_CONTAINER ReadyText: Ready HoldText: On Hold ProductionTabs@PRODUCTION_TABS: Logic: ProductionTabsLogic PaletteWidget: PRODUCTION_PALETTE TypesContainer: PRODUCTION_TYPES BackgroundContainer: PRODUCTION_BACKGROUND X: WINDOW_RIGHT - 204 Y: 268 Width: 194 Height: 20 Background@FMVPLAYER: Width: WINDOW_RIGHT Height: WINDOW_BOTTOM Background: panel-allblack Children: VqaPlayer@PLAYER: X: 0 Y: 0 Width: WINDOW_RIGHT Height: WINDOW_BOTTOM