--[[ Copyright 2007-2017 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] OrdosBase = { OBarracks, OWindTrap1, OWindTrap2, OWindTrap3, OWindTrap4, OLightFactory, OOutpost, OConyard, ORefinery, OSilo1, OSilo2, OSilo3, OSilo4 } OrdosReinforcements = { easy = { { "light_inf", "raider", "trooper" }, { "light_inf", "raider", "quad" }, { "light_inf", "light_inf", "trooper", "raider", "raider", "quad" } }, normal = { { "light_inf", "raider", "trooper" }, { "light_inf", "raider", "raider" }, { "light_inf", "light_inf", "trooper", "raider", "raider", "quad" }, { "light_inf", "light_inf", "trooper", "trooper" }, { "light_inf", "light_inf", "light_inf", "light_inf" }, { "light_inf", "raider", "quad", "quad" } }, hard = { { "raider", "raider", "quad" }, { "light_inf", "raider", "raider" }, { "trooper", "trooper", "light_inf", "raider" }, { "light_inf", "light_inf", "light_inf", "raider", "raider" }, { "light_inf", "light_inf", "trooper", "trooper" }, { "raider", "raider", "quad", "quad", "quad", "raider" }, { "light_inf", "light_inf", "light_inf", "raider", "raider" }, { "light_inf", "raider", "light_inf", "trooper", "trooper", "quad" }, { "raider", "raider", "quad", "quad", "quad", "raider" } } } OrdosAttackDelay = { easy = DateTime.Minutes(5), normal = DateTime.Minutes(2) + DateTime.Seconds(40), hard = DateTime.Minutes(1) + DateTime.Seconds(20) } OrdosAttackWaves = { easy = 3, normal = 6, hard = 9 } ToHarvest = { easy = 5000, normal = 6000, hard = 7000 } InitialOrdosReinforcements = { "light_inf", "light_inf", "quad", "quad", "raider", "raider", "trooper", "trooper" } OrdosPaths = { { OrdosEntry1.Location, OrdosRally1.Location }, { OrdosEntry2.Location, OrdosRally2.Location } } AtreidesReinforcements = { "quad", "quad", "trike", "trike" } AtreidesPath = { AtreidesEntry.Location, AtreidesRally.Location } AtreidesBaseBuildings = { "barracks", "light_factory" } AtreidesUpgrades = { "upgrade.barracks", "upgrade.light" } wave = 0 SendOrdos = function() Trigger.AfterDelay(OrdosAttackDelay[Map.LobbyOption("difficulty")], function() if player.IsObjectiveCompleted(KillOrdos) then return end wave = wave + 1 if wave > OrdosAttackWaves[Map.LobbyOption("difficulty")] then return end local units = Reinforcements.ReinforceWithTransport(ordos, "carryall.reinforce", OrdosReinforcements[Map.LobbyOption("difficulty")][wave], OrdosPaths[1], { OrdosPaths[1][1] })[2] Utils.Do(units, IdleHunt) SendOrdos() end) end MessageCheck = function(index) return #player.GetActorsByType(AtreidesBaseBuildings[index]) > 0 and not player.HasPrerequisites({ AtreidesUpgrades[index] }) end Tick = function() if player.HasNoRequiredUnits() then ordos.MarkCompletedObjective(KillAtreides) end if ordos.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillOrdos) then Media.DisplayMessage("The Ordos have been annihilated!", "Mentat") player.MarkCompletedObjective(KillOrdos) end if DateTime.GameTime % DateTime.Seconds(30) and HarvesterKilled then local units = ordos.GetActorsByType("harvester") if #units > 0 then HarvesterKilled = false ProtectHarvester(units[1]) end end if player.Resources > ToHarvest[Map.LobbyOption("difficulty")] - 1 then player.MarkCompletedObjective(GatherSpice) end if DateTime.GameTime % DateTime.Seconds(32) == 0 and (MessageCheck(1) or MessageCheck(2)) then Media.DisplayMessage("Upgrade barracks and light factory to produce more advanced units.", "Mentat") end UserInterface.SetMissionText("Harvested resources: " .. player.Resources .. "/" .. ToHarvest[Map.LobbyOption("difficulty")], player.Color) end WorldLoaded = function() ordos = Player.GetPlayer("Ordos") player = Player.GetPlayer("Atreides") InitObjectives() Camera.Position = AConyard.CenterPosition Trigger.OnAllKilled(OrdosBase, function() Utils.Do(ordos.GetGroundAttackers(), IdleHunt) end) SendOrdos() ActivateAI() Trigger.AfterDelay(DateTime.Minutes(2) + DateTime.Seconds(30), function() Reinforcements.ReinforceWithTransport(player, "carryall.reinforce", AtreidesReinforcements, AtreidesPath, { AtreidesPath[1] }) end) end InitObjectives = function() Trigger.OnObjectiveAdded(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective") end) KillAtreides = ordos.AddPrimaryObjective("Kill all Atreides units.") GatherSpice = player.AddPrimaryObjective("Harvest " .. tostring(ToHarvest[Map.LobbyOption("difficulty")]) .. " Solaris worth of Spice.") KillOrdos = player.AddSecondaryObjective("Eliminate all Ordos units and reinforcements\nin the area.") Trigger.OnObjectiveCompleted(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") end) Trigger.OnObjectiveFailed(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") end) Trigger.OnPlayerLost(player, function() Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlaySpeechNotification(player, "Lose") end) end) Trigger.OnPlayerWon(player, function() Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlaySpeechNotification(player, "Win") end) end) end