^Rocket: ReloadDelay: 40 Range: 3c0 Report: ROCKET1.WAV Projectile: Bullet Blockable: false Speed: 281 Inaccuracy: 256 Image: RPG TrailImage: bazooka_trail2 TrailPalette: effect75alpha TrailInterval: 1 Warhead@1Dam: SpreadDamage Spread: 192 Falloff: 100, 50, 25, 0 Damage: 300 Versus: none: 8 wall: 75 building: 40 wood: 45 light: 70 heavy: 100 invulnerable: 0 cy: 20 harvester: 50 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater InvalidTargets: Vehicle, Structure Warhead@3Eff: CreateEffect Explosions: tiny_explosion ^Missile: Inherits: ^Rocket ReloadDelay: 60 Range: 5c512 MinRange: 0c512 Projectile: Missile Shadow: true HorizontalRateOfTurn: 3 RangeLimit: 6c614 Inaccuracy: 384 CruiseAltitude: 1c0 MinimumLaunchAngle: 64 VerticalRateOfTurn: 10 Image: MISSILE2 TrailImage: large_trail Speed: 288 Warhead@1Dam: SpreadDamage Spread: 256 Damage: 480 Versus: none: 15 wall: 75 building: 60 wood: 65 light: 90 heavy: 100 invulnerable: 0 cy: 30 harvester: 50 Warhead@3Eff: CreateEffect Explosions: small_explosion ImpactSounds: EXPLSML1.WAV Bazooka: Inherits: ^Rocket Rocket: Inherits: ^Rocket ReloadDelay: 30 Range: 3c512 Projectile: Bullet Speed: 352 Warhead@1Dam: SpreadDamage Spread: 160 Damage: 250 Versus: none: 25 wall: 100 building: 50 wood: 65 light: 100 heavy: 50 invulnerable: 0 cy: 20 harvester: 50 Warhead@3Eff: CreateEffect Explosions: rocket_explosion ExplosionPalette: effect75alpha TowerMissile: Inherits: ^Missile ReloadDelay: 60 Burst: 2 BurstDelay: 60 ValidTargets: Ground, Air Projectile: Missile HorizontalRateOfTurn: 1 Warhead@1Dam: SpreadDamage ValidTargets: Ground, Air DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath mtank_pri: Inherits: ^Missile ReloadDelay: 115 Burst: 2 BurstDelay: 115 Range: 6c0 ValidTargets: Ground, Air Projectile: Missile Inaccuracy: 96 RangeLimit: 7c204 Warhead@1Dam: SpreadDamage Damage: 600 ValidTargets: Ground, Air DeviatorMissile: Inherits: ^Missile ReloadDelay: 160 Range: 5c0 Report: MISSLE1.WAV Projectile: Missile RangeLimit: 6c0 Image: MISSILE TrailImage: deviator_trail TrailPalette: deviatorgas TrailUsePlayerPalette: true Warhead@1Dam: SpreadDamage Damage: 500 Versus: none: 20 wall: 20 building: 20 wood: 20 light: 20 heavy: 20 invulnerable: 0 cy: 10 harvester: 20 -Warhead@2Smu: LeaveSmudge Warhead@3Eff: CreateEffect Explosions: deviator ExplosionPalette: deviatorgas UsePlayerPalette: true -ImpactSounds: Warhead@4OwnerChange: ChangeOwner Range: 512 Duration: 375 InvalidTargets: Infantry, Structure