^Railgun: ReloadDelay: 60 Range: 6c0 Report: bigggun1.aud Projectile: AreaBeam Speed: 20c0 Duration: 3 DamageInterval: 2 Width: 80 BeyondTargetRange: 0c64 Blockable: true Color: 0080FFC8 Warhead@1Dam: SpreadDamage Range: 0, 32 Falloff: 100, 100 Damage: 150 AffectsParent: false Versus: None: 100 Wood: 130 Light: 150 Heavy: 110 Concrete: 5 DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath LtRail: Inherits: ^Railgun Warhead@1Dam: SpreadDamage ValidStances: Neutral, Enemy Warhead@2Dam: SpreadDamage Range: 0, 32 Falloff: 50, 50 # Only does half damage to friendly units Damage: 150 InfDeath: 6 AffectsParent: false ValidStances: Ally Versus: None: 100 Wood: 130 Light: 150 Heavy: 110 Concrete: 5 DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath MechRailgun: Inherits: ^Railgun Range: 8c0 Burst: 2 # for alternating muzzle offsets, dmg/s identical to original BurstDelay: 60 Report: railuse5.aud Projectile: AreaBeam Color: 00FFFFC8 Warhead@1Dam: SpreadDamage Damage: 200 Versus: None: 200 Wood: 175 Light: 160 Heavy: 100 Concrete: 25 SonicZap: ReloadDelay: 180 Range: 6c0 Report: sonic4.aud Projectile: AreaBeam Speed: 0c128 Duration: 90 DamageInterval: 5 # Roughly 18 impacts. Width: 384 Shape: Flat ZOffset: 2047 BeyondTargetRange: 0c256 Blockable: true TrackTarget: true Color: 50F5FF45 Warhead@1Dam: SpreadDamage Range: 0, 32 Falloff: 100, 100 Damage: 8 AffectsParent: false ValidStances: Neutral, Enemy Versus: Heavy: 80 Concrete: 60 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Dam: SpreadDamage Range: 0, 32 Falloff: 50, 50 Damage: 8 InvalidTargets: Disruptor # Does not affect friendly disruptors at all AffectsParent: false ValidStances: Ally Versus: Heavy: 80 Concrete: 60 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath ^EnergyBlast: ReloadDelay: 50 Range: 7c0 Report: scrin5b.aud ValidTargets: Ground Warhead@1Dam: SpreadDamage ValidTargets: Ground Warhead@2Eff: CreateEffect Explosions: large_explosion ExplosionPalette: effect-ignore-lighting-alpha75 ImpactSounds: expnew12.aud InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: small_watersplash ExplosionPalette: player ImpactSounds: ssplash3.aud ValidImpactTypes: Water Warhead@4Smu: LeaveSmudge SmudgeType: SmallScorch InvalidTargets: Vehicle, Building, Wall CyCannon: Inherits: ^EnergyBlast Projectile: Missile MaximumLaunchSpeed: 192 Blockable: false HorizontalRateOfTurn: 2 Shadow: true Image: TORPEDO MinimumLaunchSpeed: 75 Speed: 384 RangeLimit: 8c0 Warhead@1Dam: SpreadDamage Spread: 43 Damage: 120 Versus: None: 350 Wood: 260 Light: 205 Heavy: 150 Concrete: 80 DamageTypes: Prone350Percent, TriggerProne, EnergyDeath Proton: Inherits: ^EnergyBlast Range: 5c0 Burst: 5 BurstDelay: 3 Projectile: Bullet Speed: 341 Blockable: false Shadow: true Inaccuracy: 128 Image: TORPEDO Warhead@1Dam: SpreadDamage Spread: 128 Damage: 20 Versus: None: 25 Wood: 65 Light: 75 Heavy: 100 Concrete: 60 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Eff: CreateEffect Explosions: small_bang ^Laser: Projectile: LaserZap Width: 72 Duration: 15 ZOffset: 2047 Color: FF000080 SecondaryBeam: true SecondaryBeamWidth: 180 SecondaryBeamZOffset: 2047 SecondaryBeamColor: FF000040 Warhead@1Dam: SpreadDamage Spread: 42 Damage: 250 DamageTypes: Prone60Percent, TriggerProne, EnergyDeath ObeliskLaserFire: Inherits: ^Laser ReloadDelay: 120 Range: 10c512 Report: obelray1.aud Warhead@1Dam: SpreadDamage Damage: 250 TurretLaserFire: Inherits: ^Laser ReloadDelay: 40 Range: 5c512 Report: lastur1.aud Projectile: LaserZap Width: 36 Duration: 8 SecondaryBeamWidth: 144 SecondaryBeamColor: FF000030 Warhead@1Dam: SpreadDamage Damage: 30 LaserFence: Projectile: InstantHit TargetCenterPosition: true Warhead@1Dam: TargetDamage DebugOverlayColor: FF0000 Damage: 99999 DamageTypes: FireDeath