// OpenRA gui lines shader // Author: C. Forbes //-------------------------------------------------------- float2 Scroll; float2 r1, r2; // matrix elements struct VertexIn { float4 Position: POSITION; float4 Color: TEXCOORD0; }; struct VertexOut { float4 Position: POSITION; float4 Color: COLOR0; }; VertexOut Simple_vp(VertexIn v) { VertexOut o; float2 p = (v.Position.xy - Scroll.xy) * r1 + r2; o.Position = float4(p.x,p.y,0,1); o.Color = v.Color; return o; } float4 Simple_fp(VertexOut f) : COLOR0 { return f.Color; } technique high_quality { pass p0 { BlendEnable = true; DepthTestEnable = false; //CullMode = None; //FillMode = Wireframe; VertexProgram = compile latest Simple_vp(); FragmentProgram = compile latest Simple_fp(); BlendEquation = FuncAdd; BlendFunc = int2( SrcAlpha, OneMinusSrcAlpha ); } }