using System; using System.Collections.Generic; using System.Linq; using System.Text; using OpenRa.Traits.Activities; namespace OpenRa.Traits { class SpyPlanePowerInfo : SupportPowerInfo { public readonly int Range = 10; public override object Create(Actor self) { return new SpyPlanePower(self,this); } } class SpyPlanePower : SupportPower, IResolveOrder { public SpyPlanePower(Actor self, SpyPlanePowerInfo info) : base(self, info) { } protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, "spypln1.aud"); } protected override void OnActivate() { Game.controller.orderGenerator = new SelectTarget(); Sound.Play("slcttgt1.aud"); } static int2 ChooseRandomEdgeCell(World w) { var isX = Game.SharedRandom.Next(2) == 0; var edge = Game.SharedRandom.Next(2) == 0; return new int2( isX ? Game.SharedRandom.Next(w.Map.XOffset, w.Map.XOffset + w.Map.Width) : (edge ? w.Map.XOffset : w.Map.XOffset + w.Map.Width), !isX ? Game.SharedRandom.Next(w.Map.YOffset, w.Map.YOffset + w.Map.Height) : (edge ? w.Map.YOffset : w.Map.YOffset + w.Map.Height)); } public void ResolveOrder(Actor self, Order order) { if (order.OrderString == "SpyPlane") { FinishActivate(); if (order.Player == Owner.World.LocalPlayer) Game.controller.CancelInputMode(); var enterCell = ChooseRandomEdgeCell(self.World); var exitCell = ChooseRandomEdgeCell(self.World); var plane = self.World.CreateActor("U2", enterCell, self.Owner); plane.CancelActivity(); plane.QueueActivity(new Fly(Util.CenterOfCell(order.TargetLocation))); plane.QueueActivity(new CallFunc( () => Owner.Shroud.Explore(Owner.World, order.TargetLocation, (Info as SpyPlanePowerInfo).Range))); plane.QueueActivity(new Fly(Util.CenterOfCell(exitCell))); plane.QueueActivity(new RemoveSelf()); } } class SelectTarget : IOrderGenerator { public IEnumerable Order(World world, int2 xy, MouseInput mi) { if (mi.Button == MouseButton.Right) { Game.controller.CancelInputMode(); yield break; } yield return new Order("SpyPlane", Game.world.LocalPlayer.PlayerActor, xy); } public void Tick(World world) {} public void Render(World world) {} public Cursor GetCursor(World world, int2 xy, MouseInput mi) { return Cursor.Ability; } } } }