using System.Collections.Generic; using OpenRa.Game.Graphics; using OpenRa.Game.Traits; namespace OpenRa.Game.Effects { class PowerDownIndicator : IEffect { Actor a; Building b; Animation anim = new Animation("powerdown"); public PowerDownIndicator(Actor a) { this.a = a; this.b = a.traits.Get(); anim.PlayRepeating("disabled"); } public void Tick() { if (!b.Disabled || a.IsDead) Game.world.AddFrameEndTask(w => w.Remove(this)); } public IEnumerable Render() { foreach (var r in a.Render()) yield return r.WithPalette(PaletteType.Disabled); if (b.ManuallyDisabled) yield return new Renderable(anim.Image, a.CenterLocation - .5f * anim.Image.size, PaletteType.Chrome); } } }