# to do: explosion animations, spreads ### Warheads W_Bullets: # Machine Guns Report: MGUN2 #machine gun burst sound Warhead: Spread: 3 Versus: None: 100% Wood: 75% Light: 40% Heavy: 20% Concrete: 10% Explosion: piffs InfDeath: 2 W_Bazooka: Warhead: Spread: 3 Versus: None: 8% Wood: 45% Light: 70% Heavy: 100% Concrete: 75% InfDeath: 4 Explosion: med_explosion WaterExplosion: med_splash ImpactSound: kaboom12 W_HE: # Grenadier, siege tank Warhead: Spread: 12 Versus: None: 125% Wood: 70% Light: 30% Heavy: 20% Concrete: 100% # vvv below taken from 155mm InfDeath: 3 Explosion: self_destruct WaterExplosion: large_splash ImpactSound: explsml2 SmudgeType: SandCrater, RockCrater W_GT_AT: # Sardaukar & Fremen's longer range weapons Warhead: Spread: 3 Versus: None: 25% Wood: 65% Light: 100% Heavy: 50% Concrete: 100% InfDeath: 4 Explosion: med_explosion WaterExplosion: med_splash ImpactSound: kaboom12 SmudgeType: SandCrater, RockCrater W_AT: # Tank shells, gun turret Warhead: Spread: 3 Versus: None: 20% Wood: 60% Light: 100% Heavy: 75% Concrete: 50% Explosion: med_explosion ImpactSound: kaboom30 InfDeath: 4 SmudgeType: SandCrater, RockCrater W_AT_Mis: # Rocket Launcher, tower missile Warhead: Spread: 8 Versus: None: 15% Wood: 65% Light: 90% Heavy: 100% Concrete: 75% InfDeath: 4 Explosion: large_explosion WaterExplosion: med_splash ImpactSound: explsml1 SmudgeType: SandCrater, RockCrater W_Deviate Warhead: Spread: 8 Versus: None: 20% Wood: 20% Light: 20% Heavy: 20% Concrete: 20% Explosion: med_explosion WaterExplosion: med_splash W_Sonic Warhead: Spread: 6 Versus: None: 100% Wood: 100% Light: 100% Heavy: 60% Concrete: 50% Explosion: med_explosion WaterExplosion: med_splash W_Plasma: Warhead: Spread: 3 Versus: None: 100% Wood: 100% Light: 60% Heavy: 50% Concrete: 100% Explosion: med_explosion WaterExplosion: med_splash ### Projectiles P_Bullets: #from M60mg Projectile: Bullet Speed: 100 ContrailLength: 3 TrailInterval: 1 ContrailDelay: 0 ContrailUsePlayerColor: true P_OneShot: #from Sniper Report: RIFLE Projectile: Bullet Speed: 150 ContrailLength: 6 TrailInterval: 1 ContrailDelay: 0 ContrailUsePlayerColor: true P_Bazooka: #From bazooka/1st (dragon?) Projectile: Missile Speed: 25 Arm: 2 High: true Shadow: yes Proximity: true Trail: smokey Inaccuracy: 3 Image: DRAGON ROT: 5 RangeLimit: 35 P_Rocket: #From QuadRockets Projectile: Missile Arm: 0 High: yes Shadow: yes Proximity: yes Inaccuracy: 3 Image: DRAGON ROT: 10 Trail: smokey Speed: 40 RangeLimit: 40 P_Missile: #From 227mm Projectile: Bullet Speed: 20 Arm: 5 High: yes Shadow: yes Inaccuracy: 55 Angle: 0.2 Image: MISSILE ROT: 5 ContrailLength: 5