#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA { public class UiOverlay { Sprite buildOk, buildBlocked, unitDebug; public UiOverlay() { buildOk = SynthesizeTile(0x0f); buildBlocked = SynthesizeTile(0x08); unitDebug = SynthesizeTile(0x04); } public static Sprite SynthesizeTile(byte paletteIndex) { byte[] data = new byte[Game.CellSize * Game.CellSize]; for (int i = 0; i < Game.CellSize; i++) for (int j = 0; j < Game.CellSize; j++) data[i * Game.CellSize + j] = ((i+j) % 4 != 0) ? (byte)0 : paletteIndex; return Game.modData.SheetBuilder.Add(data, new Size(Game.CellSize, Game.CellSize)); } public void Draw( WorldRenderer wr, World world ) { if( world.LocalPlayer == null ) return; if (world.LocalPlayer.PlayerActor.Trait().UnitInfluenceDebug) { var uim = world.WorldActor.Trait(); for (var i = world.Map.Bounds.Left; i < world.Map.Bounds.Right; i++) for (var j = world.Map.Bounds.Top; j < world.Map.Bounds.Bottom; j++) if (uim.GetUnitsAt(new int2(i, j)).Any()) unitDebug.DrawAt(wr, Game.CellSize * new float2(i, j), "terrain"); } } public void DrawGrid( WorldRenderer wr, Dictionary cells ) { foreach( var c in cells ) ( c.Value ? buildOk : buildBlocked ).DrawAt( wr, Game.CellSize * c.Key, "terrain" ); } } }