#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits.Render; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Cnc.Traits { [Desc("Reveals a decoration sprite to the indicated players when infiltrated.")] sealed class InfiltrateForDecorationInfo : WithDecorationInfo { [Desc("The `TargetTypes` from `Targetable` that are allowed to enter.")] public readonly BitSet Types = default; public override object Create(ActorInitializer init) { return new InfiltrateForDecoration(init.Self, this); } } sealed class InfiltrateForDecoration : WithDecoration, INotifyInfiltrated { readonly HashSet infiltrators = new(); readonly InfiltrateForDecorationInfo info; public InfiltrateForDecoration(Actor self, InfiltrateForDecorationInfo info) : base(self, info) { this.info = info; } void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator, BitSet types) { if (!info.Types.Overlaps(types)) return; infiltrators.Add(infiltrator.Owner); } protected override bool ShouldRender(Actor self) { return infiltrators.Any(i => Info.ValidRelationships.HasRelationship(i.RelationshipWith(self.World.RenderPlayer))); } } }