#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.IO; using OpenRA.Mods.Common.FileFormats; namespace OpenRA.Mods.Common.UpdateRules.Rules { public class CopyIsometricSelectableHeight : UpdateRule { public override string Name => "Copy IsometricSelectable.Height from art*.ini definitions."; public override string Description => "Reads building Height entries art.ini/artfs.ini/artmd.ini from the current working directory\n" + "and adds IsometricSelectable definitions to matching actors."; static readonly string[] SourceFiles = { "art.ini", "artfs.ini", "artmd.ini" }; readonly Dictionary selectionHeight = new(); bool complete; public override IEnumerable BeforeUpdate(ModData modData) { if (complete) yield break; var grid = Game.ModData.Manifest.Get(); foreach (var filename in SourceFiles) { if (!File.Exists(filename)) continue; var file = new IniFile(File.Open(filename, FileMode.Open)); foreach (var section in file.Sections) { if (!section.Contains("Height")) continue; selectionHeight[section.Name] = (int)(float.Parse(section.GetValue("Height", "1")) * grid.TileSize.Height); } } } public override IEnumerable AfterUpdate(ModData modData) { // Rule only applies to the default ruleset - skip maps complete = true; yield break; } public override IEnumerable UpdateActorNode(ModData modData, MiniYamlNode actorNode) { if (complete || actorNode.LastChildMatching("IsometricSelectable") != null) yield break; if (!selectionHeight.TryGetValue(actorNode.Key.ToLowerInvariant(), out var height)) yield break; // Don't redefine the default value if (height == 24) yield break; var selection = new MiniYamlNode("IsometricSelectable", ""); selection.AddNode("Height", FieldSaver.FormatValue(height)); actorNode.AddNode(selection); } } }