using OpenRa.Game.Orders; namespace OpenRa.Game.SupportPowers { class Chronoshift : ISupportPowerImpl { public void Activate(SupportPower p) { // todo: someone has to call SupportPower.FinishActivate when we're done! if (Game.controller.ToggleInputMode()) Sound.Play("slcttgt1.aud"); } public void OnFireNotification(Actor target, int2 xy) {} public void IsChargingNotification(SupportPower p) {} public void IsReadyNotification(SupportPower p) {} } }