#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using OpenRA.FileFormats; using OpenRA.Graphics; using OpenRA.Mods.RA.Activities; using OpenRA.Mods.RA.Move; using OpenRA.Traits; namespace OpenRA.Mods.RA { class CncShellmapScriptInfo : TraitInfo { } class CncShellmapScript : IWorldLoaded, ITick { WPos viewportOrigin; Dictionary actors; WorldRenderer worldRenderer; public void WorldLoaded(World w, WorldRenderer wr) { worldRenderer = wr; var b = w.Map.Bounds; viewportOrigin = new CPos(b.Left + b.Width / 2, b.Top + b.Height / 2).CenterPosition; worldRenderer.Viewport.Center(viewportOrigin); actors = w.WorldActor.Trait().Actors; SetViewport(); } void SetViewport() { var t = (ticks + 45) % (360f * speed) * (Math.PI / 180) * 1f / speed; var offset = new float2(-15360, 4096) * float2.FromAngle((float)t); worldRenderer.Viewport.Center(viewportOrigin + new WVec((int)offset.X, (int)offset.Y, 0)); } int ticks = 0; float speed = 4f; public void Tick(Actor self) { SetViewport(); if (ticks == 0) { LoopTrack(actors["boat1"], actors["tl1"].Location, actors["tr1"].Location); LoopTrack(actors["boat3"], actors["tl1"].Location, actors["tr1"].Location); LoopTrack(actors["boat2"], actors["tl3"].Location, actors["tr3"].Location); LoopTrack(actors["boat4"], actors["tl3"].Location, actors["tr3"].Location); CreateUnitsInTransport(actors["lst1"], new string[] { "htnk" }); CreateUnitsInTransport(actors["lst2"], new string[] { "mcv" }); CreateUnitsInTransport(actors["lst3"], new string[] { "htnk" }); LoopTrack(actors["lst1"], actors["tl2"].Location, actors["tr2"].Location); LoopTrack(actors["lst2"], actors["tl2"].Location, actors["tr2"].Location); LoopTrack(actors["lst3"], actors["tl2"].Location, actors["tr2"].Location); } ticks++; } void CreateUnitsInTransport(Actor transport, string[] cargo) { var f = transport.Trait(); var c = transport.Trait(); foreach (var i in cargo) c.Load(transport, transport.World.CreateActor(false, i.ToLowerInvariant(), new TypeDictionary { new OwnerInit(transport.Owner), new FacingInit(f.Facing), })); } void LoopTrack(Actor self, CPos left, CPos right) { var mobile = self.Trait(); self.QueueActivity(mobile.ScriptedMove(left)); self.QueueActivity(new SimpleTeleport(right)); self.QueueActivity(new CallFunc(() => LoopTrack(self, left, right))); } } }