using System.Drawing; namespace OpenRa.Game.Graphics { static class SheetBuilder { public static void Initialize(Renderer r) { renderer = r; current = null; rowHeight = 0; channel = null; } public static Sprite Add(byte[] src, Size size) { Sprite rect = AddImage(size); Util.FastCopyIntoChannel(rect, src); return rect; } public static Sprite Add(Size size, byte paletteIndex) { byte[] data = new byte[size.Width * size.Height]; for (int i = 0; i < data.Length; i++) data[i] = paletteIndex; return Add(data, size); } static Sheet NewSheet() { return new Sheet( renderer, new Size( Renderer.SheetSize, Renderer.SheetSize ) ); } static Renderer renderer; static Sheet current = null; static int rowHeight = 0; static Point p; static TextureChannel? channel = null; static TextureChannel? NextChannel(TextureChannel? t) { if (t == null) return TextureChannel.Red; switch (t.Value) { case TextureChannel.Red: return TextureChannel.Green; case TextureChannel.Green: return TextureChannel.Blue; case TextureChannel.Blue: return TextureChannel.Alpha; case TextureChannel.Alpha: return null; default: return null; } } static Sprite AddImage(Size imageSize) { if (current == null) { current = NewSheet(); channel = NextChannel(null); } if (imageSize.Width + p.X > current.Size.Width) { p = new Point(0, p.Y + rowHeight); rowHeight = imageSize.Height; } if (imageSize.Height > rowHeight) rowHeight = imageSize.Height; if (p.Y + imageSize.Height > current.Size.Height) { if (null == (channel = NextChannel(channel))) { current = NewSheet(); channel = NextChannel(channel); } rowHeight = imageSize.Height; p = new Point(0,0); } Sprite rect = new Sprite(current, new Rectangle(p, imageSize), channel.Value); p.X += imageSize.Width; return rect; } } }