#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; namespace OpenRA.FileFormats { public class Map { public IFolder Package; public string Uid; // Yaml map data public int MapFormat = 1; public string Title; public string Description; public string Author; public int PlayerCount; public string Tileset; public Dictionary Actors = new Dictionary(); public List Smudges = new List(); public Dictionary Waypoints = new Dictionary(); public Dictionary Rules = new Dictionary(); // Binary map data public byte TileFormat = 1; public int2 MapSize; public int2 TopLeft; public int2 BottomRight; public TileReference[ , ] MapTiles; public TileReference[ , ] MapResources; // Temporary compat hacks public int XOffset {get {return TopLeft.X;}} public int YOffset {get {return TopLeft.Y;}} public int Width {get {return BottomRight.X-TopLeft.X;}} public int Height {get {return BottomRight.Y-TopLeft.Y;}} public string Theater {get {return Tileset;}} public IEnumerable SpawnPoints {get {return Waypoints.Select(kv => kv.Value);}} static List SimpleFields = new List() { "Uid", "MapFormat", "Title", "Description", "Author", "PlayerCount", "Tileset", "MapSize", "TopLeft", "BottomRight" }; public Map() {} public Map(IFolder package) { Package = package; var yaml = MiniYaml.FromStream(Package.GetContent("map.yaml")); // 'Simple' metadata FieldLoader.LoadFields(this,yaml,SimpleFields); // Waypoints foreach (var wp in yaml["Waypoints"].Nodes) { string[] loc = wp.Value.Value.Split(','); Waypoints.Add(wp.Key, new int2(int.Parse(loc[0]),int.Parse(loc[1]))); } // TODO: Players // Actors foreach (var kv in yaml["Actors"].Nodes) { string[] vals = kv.Value.Value.Split(' '); string[] loc = vals[2].Split(','); var a = new ActorReference(vals[0], new int2(int.Parse(loc[0]),int.Parse(loc[1])) ,vals[2]); Actors.Add(kv.Key,a); } // Smudges foreach (var kv in yaml["Smudges"].Nodes) { string[] vals = kv.Key.Split(' '); string[] loc = vals[1].Split(','); Smudges.Add(new SmudgeReference(vals[0], new int2(int.Parse(loc[0]),int.Parse(loc[1])) ,int.Parse(vals[2]))); } // Rules Rules = yaml["Rules"].Nodes; LoadBinaryData(); } public void UpdateUid() { // TODO: Do this properly. // Use a hash of the important data Random foo = new Random(); Uid = foo.Next().ToString(); } public void Save(string filepath) { Dictionary root = new Dictionary(); var d = new Dictionary(); foreach (var field in SimpleFields) { FieldInfo f = this.GetType().GetField(field); if (f.GetValue(this) == null) continue; root.Add(field,new MiniYaml(FieldSaver.FormatValue(this,f),null)); } root.Add("Actors",MiniYaml.FromDictionary(Actors)); root.Add("Waypoints",MiniYaml.FromDictionary(Waypoints)); root.Add("Smudges",MiniYaml.FromList(Smudges)); // TODO: Players root.Add("Rules",new MiniYaml(null,Rules)); SaveBinaryData(Path.Combine(filepath,"map.bin")); root.WriteToFile(Path.Combine(filepath,"map.yaml")); } static byte ReadByte( Stream s ) { int ret = s.ReadByte(); if( ret == -1 ) throw new NotImplementedException(); return (byte)ret; } static ushort ReadWord(Stream s) { ushort ret = ReadByte(s); ret |= (ushort)(ReadByte(s) << 8); return ret; } public void LoadBinaryData() { Stream dataStream = Package.GetContent("map.bin"); // Load header info byte version = ReadByte(dataStream); var width = ReadWord(dataStream); var height = ReadWord(dataStream); if (width != MapSize.X || height != MapSize.Y) throw new InvalidDataException("Invalid tile data"); MapTiles = new TileReference[ MapSize.X, MapSize.Y ]; MapResources = new TileReference[ MapSize.X, MapSize.Y ]; // Load tile data for( int i = 0 ; i < MapSize.X ; i++ ) for( int j = 0 ; j < MapSize.Y ; j++ ) { ushort tile = ReadWord(dataStream); byte index = ReadByte(dataStream); byte image = (index == byte.MaxValue) ? (byte)( i % 4 + ( j % 4 ) * 4 ) : index; MapTiles[i,j] = new TileReference(tile,index, image); } // Load resource data for( int i = 0 ; i < MapSize.X ; i++ ) for( int j = 0 ; j < MapSize.Y ; j++ ) MapResources[i,j] = new TileReference(ReadByte(dataStream),ReadByte(dataStream)); } public void SaveBinaryData(string filepath) { FileStream dataStream = new FileStream(filepath+".tmp", FileMode.Create, FileAccess.Write); BinaryWriter writer = new BinaryWriter( dataStream ); writer.BaseStream.Seek(0, SeekOrigin.Begin); // File header consists of a version byte, followed by 2 ushorts for width and height writer.Write(TileFormat); writer.Write((ushort)MapSize.X); writer.Write((ushort)MapSize.Y); // Tile data for( int i = 0 ; i < MapSize.X ; i++ ) for( int j = 0 ; j < MapSize.Y ; j++ ) { writer.Write( MapTiles[i,j].type ); writer.Write( MapTiles[i,j].index ); } // Resource data for( int i = 0 ; i < MapSize.X ; i++ ) for( int j = 0 ; j < MapSize.Y ; j++ ) { writer.Write( MapResources[i,j].type ); writer.Write( MapResources[i,j].index ); } writer.Flush(); writer.Close(); File.Delete(filepath); File.Move(filepath+".tmp",filepath); } public bool IsInMap(int2 xy) { return IsInMap(xy.X,xy.Y); } public bool IsInMap(int x, int y) { return (x >= TopLeft.X && y >= TopLeft.Y && x < BottomRight.X && y < BottomRight.Y); } public void DebugContents() { foreach (var field in SimpleFields) Console.WriteLine("Loaded {0}: {1}", field, this.GetType().GetField(field).GetValue(this)); Console.WriteLine("Loaded Waypoints:"); foreach (var wp in Waypoints) Console.WriteLine("\t{0} => {1}",wp.Key,wp.Value); Console.WriteLine("Loaded Actors:"); foreach (var wp in Actors) Console.WriteLine("\t{0} => {1} {2} {3}",wp.Key,wp.Value.Name, wp.Value.Owner,wp.Value.Location); Console.WriteLine("Loaded Smudges:"); foreach (var s in Smudges) Console.WriteLine("\t{0} {1} {2}",s.Type,s.Location,s.Depth); } } }