LMG: ROF: 20 Range: 5 Report: MGUN2.WAV Projectile: Bullet Speed: 100 ContrailLength: 3 TrailInterval: 1 ContrailDelay: 0 ContrailUsePlayerColor: true Warhead: Spread: 3 Versus: Wood: 25% Light: 40% Heavy: 10% Concrete: 20% Explosion: piffs InfDeath: 2 Damage: 15 Bazooka: ROF: 50 Range: 5 Report: BAZOOK1.WAV ValidTargets: Ground Projectile: Missile Speed: 25 Arm: 2 Shadow: yes Proximity: true ContrailLength: 10 Inaccuracy: 3 Image: RPG ROT: 5 RangeLimit: 35 Warhead: Spread: 3 Versus: None: 10% Wood: 75% Light: 60% Heavy: 90% Concrete: 40% Explosion: small_explosion InfDeath: 4 SmudgeType: SandCrater, RockCrater Damage: 50 ImpactSound: EXPLSML1.WAV Sniper: ROF: 100 Range: 8.5 Report: FREMODD1.WAV Projectile: Bullet Speed: 150 ContrailLength: 6 TrailInterval: 1 ContrailDelay: 0 ContrailUsePlayerColor: true Warhead: Damage: 60 Spread: 1 Versus: None: 100% Wood: 0% Light: 1% Heavy: 0% Concrete: 0% InfDeath: 2 Vulcan: ROF: 30 Range: 5.75 Report: VULCAN.AUD # TODO: fallback to RA ValidTargets: Ground, Air Projectile: Bullet Speed: 100 ContrailLength: 3 TrailInterval: 1 ContrailDelay: 0 ContrailUsePlayerColor: true Warhead: Spread: 3 Versus: Wood: 0% Light: 60% Heavy: 10% Concrete: 0% Explosion: piffs InfDeath: 2 Damage: 30 Slung: ROF: 60 Delay: 5 Range: 5.5 Report: BAZOOK2.WAV ValidTargets: Ground Projectile: Bullet Speed: 25 High: true Shadow: yes Angle: .15 Proximity: true Inaccuracy: 12 Image: MISSILE Warhead: Spread: 6 Versus: None: 0% Wood: 75% Light: 40% Heavy: 90% Concrete: 50% Explosion: small_explosion InfDeath: 4 Damage: 30 ImpactSound: EXPLLG5.WAV HMG: ROF: 30 Range: 5 Burst: 2 BurstDelay: 5 Report: 20MMGUN1.WAV Projectile: Bullet Speed: 100 ContrailLength: 3 TrailInterval: 1 ContrailDelay: 0 ContrailUsePlayerColor: true Warhead: Spread: 3 Versus: Wood: 15% Light: 45% Heavy: 20% Concrete: 20% Explosion: piffs InfDeath: 2 Damage: 30 HMGo: ROF: 30 Range: 5 Burst: 2 BurstDelay: 5 Report: 20MMGUN1.WAV Projectile: Bullet Speed: 100 ContrailLength: 3 TrailInterval: 1 ContrailDelay: 0 ContrailUsePlayerColor: true Warhead: Spread: 3 Versus: Wood: 15% Light: 45% Heavy: 25% Concrete: 20% Explosion: piffs InfDeath: 2 Damage: 40 QuadRockets: ROF: 40 Burst: 2 BurstDelay: 25 Range: 7 Report: ROCKET1.WAV ValidTargets: Ground, Air Projectile: Missile Arm: 0 Shadow: yes Proximity: yes Inaccuracy: 3 Image: RPG ROT: 10 Speed: 40 RangeLimit: 40 Warhead: Spread: 3 Versus: None: 35% Wood: 45% Light: 100% Heavy: 100% Concrete: 35% InfDeath: 4 Explosion: med_explosion ImpactSound: EXPLSML1.WAV SmudgeType: SandCrater, RockCrater Damage: 25 TurretGun: ROF: 35 Range: 7 Report: TURRET1.WAV Projectile: Bullet Speed: 55 High: yes Shadow: no Inaccuracy: 9 Image: 120mm Warhead: Spread: 8 Versus: None: 50% Wood: 75% Light: 100% Concrete: 65% Explosion: small_napalm ImpactSound: EXPLSML4.WAV InfDeath: 4 SmudgeType: SandCrater, RockCrater Damage: 55 TowerMissile: ROF: 35 Range: 7.75 MinRange: 1 Report: ROCKET1.WAV ValidTargets: Ground, Air Burst: 2 BurstDelay: 15 Projectile: Bullet Arm: 0 High: yes Shadow: yes Proximity: yes Inaccuracy: 12 Image: MISSILE2 ROT: 10 Speed: 20 RangeLimit: 50 Angle: 0.2 Warhead: Spread: 12 Versus: None: 50% Wood: 45% Light: 100% Heavy: 50% Concrete: 35% InfDeath: 3 Explosion: small_explosion ImpactSound: EXPLMD1.WAV SmudgeType: SandCrater, RockCrater Damage: 50 90mm: ROF: 50 Range: 5.75 Report: MEDTANK1.WAV Projectile: Bullet Speed: 50 Inaccuracy: 12 Image: 120mm Warhead: Spread: 8 Versus: None: 50% Wood: 50% Light: 100% Concrete: 50% Explosion: small_napalm ImpactSound: EXPLSML4.WAV InfDeath: 4 SmudgeType: SandCrater, RockCrater Damage: 40 90mma: ROF: 50 Range: 7 Report: MEDTANK1.WAV Projectile: Bullet Speed: 55 Inaccuracy: 11 Image: 120mm Warhead: Spread: 8 Versus: None: 50% Wood: 50% Light: 100% Concrete: 50% Explosion: small_napalm ImpactSound: EXPLSML4.WAV InfDeath: 4 SmudgeType: SandCrater, RockCrater Damage: 40 DevBullet: ROF: 50 Range: 5 Report: TANKHVY1.WAV Projectile: Bullet Speed: 50 Image: doubleblastbullet Warhead: Spread: 8 Versus: None: 100% Wood: 50% Light: 100% Heavy: 100% Concrete: 80% Explosion: shockwave InfDeath: 4 SmudgeType: SandCrater, RockCrater Damage: 100 227mm: ROF: 100 Range: 10 MinRange: 4 Burst: 4 BurstDelay: 15 Report: MISSLE1.WAV ValidTargets: Ground Projectile: Bullet Speed: 28 Arm: 5 High: yes Shadow: yes Inaccuracy: 45 Angle: 0.2 Image: MISSILE2 ROT: 5 ContrailLength: 5 Warhead: Spread: 12 Versus: None: 20% Wood: 50% Light: 100% Heavy: 50% Concrete: 80% InfDeath: 4 Explosion: mini_explosion ImpactSound: EXPLMD3.WAV SmudgeType: SandCrater, RockCrater Damage: 60 FakeMissile: ROF: 120 Range: 8 Burst: 1 Report: MISSLE1.WAV Projectile: Bullet Speed: 35 High: true Shadow: yes Angle: 0.2 Inaccuracy: 35 Image: MISSILE ContrailLength: 15 ContrailUsePlayerColor : True Warhead: Spread: 3 Versus: None: 0% Wood: 0% Concrete: 0% Explosion: deviator SmudgeType: SandCrater, RockCrater Damage: 10 ImpactSound: EXPLSML2.WAV 155mm: ROF: 75 Range: 8 MinRange: 2 Report: MORTAR1.WAV Projectile: Bullet Speed: 20 High: true Shadow: yes Angle: .1 Inaccuracy: 40 ContrailLength: 20 Image: 155mm Warhead: Spread: 12 Versus: None: 100% Wood: 80% Light: 75% Heavy: 50% Concrete: 100% Explosion: large_explosion ImpactSound: EXPLLG3.WAV InfDeath: 3 SmudgeType: SandCrater, RockCrater Damage: 100 Sound: ROF: 100 Range: 8.5 Report: SONIC1.WAV Projectile: LaserZap BeamWidth: 2 HitAnim: laserfire BeamDuration: 8 UsePlayerColor: true Warhead: Spread: 1 Versus: None: 60% Wood: 85% Light: 80% Concrete: 75% InfDeath: 6 Damage: 150 ChainGun: ROF: 10 Range: 5 MinRange: 1 Report: 20MMGUN1.WAV Projectile: Bullet Speed: 100 High: true Warhead: Spread: 3 Versus: Wood: 50% Light: 60% Heavy: 25% Concrete: 25% Explosion: piffs InfDeath: 2 Damage: 20 Heal: ROF: 160 Range: 4 Report: Projectile: Bullet Speed: 100 Warhead: Spread: 5 Versus: Wood: 0% Light: 0% Heavy: 0% Concrete: 0% InfDeath: 1 Damage: -50 WormJaw: ROF: 10 Range: 3 Report: WORM.WAV Warhead: Spread: 5 Versus: Wood: 0% Concrete: 0% Damage: 100 ParaBomb: ROF: 10 Range: 4.5 Report: Projectile: GravityBomb Image: BOMBS Warhead: Spread: 6 Versus: None: 30% Wood: 75% Light: 75% Concrete: 50% Explosion: self_destruct InfDeath: 4 SmudgeType: Crater Damage: 500 ImpactSound: EXPLLG3.WAV Napalm: ROF: 2 Projectile: GravityBomb Image: BOMBS Warhead: Spread: 20 Versus: None: 20% Wood: 100% Light: 30% Heavy: 20% Concrete: 70% InfDeath: 4 Explosion: artillery ImpactSound: NAPALM1.WAV SmudgeType: Crater Damage: 300 Crush: Warhead: ImpactSound: CRUSH1.WAV Damage: 100 Demolish: Warhead: ImpactSound: EXPLLG2.WAV Explosion: building Atomic: Warhead: Damage: 1800 Spread: 64 Versus: None: 100% Wood: 100% Light: 100% Heavy: 50% Concrete: 50% Explosion: nuke InfDeath: 5 ImpactSound: EXPLLG2.WAV CrateNuke: Warhead: Damage: 800 Spread: 50 Versus: None: 20% Wood: 75% Light: 25% Heavy: 25% Concrete: 50% Explosion: nuke InfDeath: 5 ImpactSound: EXPLLG2.WAV CrateExplosion: Warhead: Damage: 400 Spread: 10 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Explosion: building InfDeath: 4 ImpactSound: EXPLSML4.WAV UnitExplode: Warhead: Damage: 500 Spread: 10 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Explosion: building InfDeath: 4 ImpactSound: EXPLMD1.WAV UnitExplodeSmall: Warhead: Damage: 60 Spread: 10 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Explosion: self_destruct InfDeath: 4 ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV UnitExplodeTiny: Warhead: Damage: 30 Spread: 7 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Explosion: med_explosion InfDeath: 4 ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV UnitExplodeScale: Warhead: Damage: 90 Spread: 13 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Explosion: building InfDeath: 4 ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV