SS: Inherits: ^Ship Buildable: Queue: Ship BuildPaletteOrder: 50 Prerequisites: spen Owner: soviet Hotkey: u Valued: Cost: 950 Tooltip: Name: Submarine Description: Submerged anti-ship unit armed with \ntorpedoes.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge Health: HP: 250 Armor: Type: Light Mobile: ROT: 4 Speed: 5 RevealsShroud: Range: 6 -TargetableUnit: TargetableSubmarine: TargetTypes: Ground, Water CloakedTargetTypes: Underwater RenderUnit: Cloak: InitialDelay: 0 CloakDelay: 50 CloakSound: subshow1.aud UncloakSound: subshow1.aud Armament: Weapon: TorpTube LocalOffset: 0,-171,0, 0,171,0 FireDelay: 2 AttackFrontal: Selectable: Bounds: 38,38 Chronoshiftable: IronCurtainable: RepairableNear: -DetectCloaked: AutoTarget: InitialStance: HoldFire AttackMove: MSUB: Inherits: ^Ship Buildable: Queue: Ship BuildPaletteOrder: 60 Prerequisites: spen,stek Owner: soviet Hotkey: m Valued: Cost: 2400 Tooltip: Name: Missile Submarine Description: Submerged anti-ground unit armed with \nlong-range ballistic missiles.\n Strong vs Buildings\n Weak vs Everything\n Special Ability: Submerge Health: HP: 400 Armor: Type: Light Mobile: ROT: 3 Speed: 3 RevealsShroud: Range: 6 RenderUnit: -TargetableUnit: TargetableSubmarine: TargetTypes: Ground, Water CloakedTargetTypes: Underwater Cloak: InitialDelay: 0 CloakDelay: 100 CloakSound: subshow1.aud UncloakSound: subshow1.aud Armament: Weapon: SubMissile LocalOffset: 0,-171,0, 0,171,0 FireDelay: 2 AttackFrontal: Selectable: Bounds: 44,44 Chronoshiftable: IronCurtainable: RepairableNear: -DetectCloaked: AutoTarget: InitialStance: HoldFire AttackMove: DD: Inherits: ^Ship Buildable: Queue: Ship BuildPaletteOrder: 70 Prerequisites: syrd,dome Owner: allies Hotkey: r Valued: Cost: 1000 Tooltip: Name: Destroyer Description: Fast multi-role ship. \n Strong vs Submarines, Aircraft\n Weak vs Infantry, Tanks Health: HP: 400 Armor: Type: Heavy Mobile: ROT: 7 Speed: 6 RevealsShroud: Range: 6 Turreted: ROT: 7 Offset: 341,0,128 Armament@PRIMARY: Weapon: Stinger LocalOffset: 0,-100,0, 0,100,0 LocalYaw: 64, -64 Armament@SECONDARY: Weapon: DepthCharge LocalOffset: 0,-100,0, 0,100,0 LocalYaw: 80, -80 AttackTurreted: Selectable: Bounds: 38,38 RenderUnit: WithTurret: AutoTarget: Chronoshiftable: IronCurtainable: RepairableNear: DetectCloaked: Range: 4 RenderDetectionCircle: CA: Inherits: ^Ship Buildable: Queue: Ship BuildPaletteOrder: 100 Prerequisites: syrd,atek Owner: allies Hotkey: c Valued: Cost: 2400 Tooltip: Name: Cruiser Description: Very slow long-range ship. \n Strong vs Buildings\n Weak vs Ships, Submarines Health: HP: 800 Armor: Type: Heavy Mobile: ROT: 3 Speed: 3 RevealsShroud: Range: 7 Turreted@PRIMARY: Turret: primary Offset: -864,0,128 ROT: 3 Turreted@SECONDARY: Turret: secondary Offset: 768,0,128 ROT: 3 Armament@PRIMARY: Turret: primary Weapon: 8Inch LocalOffset: 480,-100,40, 480,100,40 Recoil: 171 RecoilRecovery: 34 Armament@SECONDARY: Name: secondary Turret: secondary Weapon: 8Inch LocalOffset: 480,-100,40, 480,100,40 Recoil: 171 RecoilRecovery: 34 AttackTurreted: WithMuzzleFlash@PRIMARY: WithMuzzleFlash@SECONDARY: Armament: secondary Selectable: Bounds: 44,44 RenderUnit: WithTurret@PRIMARY: Turret: primary WithTurret@SECONDARY: Turret: secondary AutoTarget: Chronoshiftable: IronCurtainable: RepairableNear: LST: Inherits: ^Ship Buildable: Queue: Ship BuildPaletteOrder: 30 Owner: allies,soviet Hotkey: t Valued: Cost: 700 Tooltip: Name: Transport Description: General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed Health: HP: 350 Armor: Type: Heavy Mobile: ROT: 10 Speed: 8 RevealsShroud: Range: 6 RenderUnit: Cargo: Types: Infantry, Vehicle MaxWeight: 5 PipCount: 5 IronCurtainable: RepairableNear: AttackMove: JustMove: true PT: Inherits: ^Ship Buildable: Queue: Ship BuildPaletteOrder: 50 Prerequisites: syrd Owner: allies Hotkey: b Valued: Cost: 500 Tooltip: Name: Gunboat Description: Light scout & support ship. \n Strong vs Ships, Submarines\n Weak vs Aircraft Health: HP: 200 Armor: Type: Heavy Mobile: ROT: 7 Speed: 9 RevealsShroud: Range: 7 Turreted: ROT: 7 Offset: 512,0,0 Armament@PRIMARY: Weapon: 2Inch LocalOffset: 208,0,48 Armament@SECONDARY: Name: secondary Weapon: DepthCharge AttackTurreted: WithMuzzleFlash@PRIMARY: Selectable: Bounds: 32,32 RenderUnit: WithTurret: AutoTarget: Chronoshiftable: IronCurtainable: RepairableNear: