#region Copyright & License Information /* * Copyright 2007-2013 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.IO; using System.Linq; using OpenRA.FileFormats; using OpenRA.Widgets; namespace OpenRA.Mods.RA.Widgets.Logic { public class AssetBrowserLogic { Widget panel; ShpImageWidget spriteImage; TextFieldWidget filenameInput; SliderWidget frameSlider; ButtonWidget playButton, pauseButton; ScrollPanelWidget assetList; ScrollItemWidget template; IFolder assetSource = null; List availableShps = new List(); [ObjectCreator.UseCtor] public AssetBrowserLogic(Widget widget, Action onExit, World world) { panel = widget; var sourceDropdown = panel.Get("SOURCE_SELECTOR"); sourceDropdown.OnMouseDown = _ => ShowSourceDropdown(sourceDropdown); sourceDropdown.GetText = () => { var name = assetSource != null ? assetSource.Name : "All Packages"; if (name.Length > 15) name = "..." + name.Substring(name.Length - 15); return name; }; assetSource = FileSystem.MountedFolders.First(); spriteImage = panel.Get("SPRITE"); filenameInput = panel.Get("FILENAME_INPUT"); filenameInput.Text = spriteImage.Image + ".shp"; filenameInput.OnEnterKey = () => LoadAsset(filenameInput.Text); frameSlider = panel.Get("FRAME_SLIDER"); frameSlider.MaximumValue = (float)spriteImage.FrameCount; frameSlider.Ticks = spriteImage.FrameCount + 1; frameSlider.IsVisible = () => spriteImage.FrameCount > 0; frameSlider.OnChange += x => { spriteImage.Frame = (int)Math.Round(x); }; frameSlider.GetValue = () => spriteImage.Frame; panel.Get("FRAME_COUNT").GetText = () => "{0}/{1}".F(spriteImage.Frame, spriteImage.FrameCount); playButton = panel.Get("BUTTON_PLAY"); playButton.OnClick = () => { spriteImage.LoopAnimation = true; playButton.Visible = false; pauseButton.Visible = true; }; pauseButton = panel.Get("BUTTON_PAUSE"); pauseButton.OnClick = () => { spriteImage.LoopAnimation = false; playButton.Visible = true; pauseButton.Visible = false; }; panel.Get("BUTTON_STOP").OnClick = () => { spriteImage.LoopAnimation = false; frameSlider.Value = 0; spriteImage.Frame = 0; playButton.Visible = true; pauseButton.Visible = false; }; panel.Get("BUTTON_NEXT").OnClick = () => { spriteImage.RenderNextFrame(); }; panel.Get("BUTTON_PREV").OnClick = () => { spriteImage.RenderPreviousFrame(); }; panel.Get("LOAD_BUTTON").OnClick = () => { LoadAsset(filenameInput.Text); }; assetList = panel.Get("ASSET_LIST"); template = panel.Get("ASSET_TEMPLATE"); PopulateAssetList(); // TODO: Horrible hack var modID = Game.modData.Manifest.Mod.Id; var palette = (modID == "d2k") ? "d2k.pal" : "egopal.pal"; panel.Get("EXPORT_BUTTON").OnClick = () => { var ExtractGameFiles = new string[][] { new string[] { "--extract", modID, palette, "--userdir" }, new string[] { "--extract", modID, "{0}.shp".F(spriteImage.Image), "--userdir" }, }; var ExportToPng = new string[][] { new string[] { "--png", Platform.SupportDir + "{0}.shp".F(spriteImage.Image), Platform.SupportDir + palette }, }; var ImportFromPng = new string[][] { }; var args = new WidgetArgs() { { "ExtractGameFiles", ExtractGameFiles }, { "ExportToPng", ExportToPng }, { "ImportFromPng", ImportFromPng } }; Ui.OpenWindow("CONVERT_ASSETS_PANEL", args); }; panel.Get("EXTRACT_BUTTON").OnClick = () => { var ExtractGameFilesList = new List(); var ExportToPngList = new List(); ExtractGameFilesList.Add(new string[] { "--extract", modID, palette, "--userdir" }); foreach (var shp in availableShps) { ExtractGameFilesList.Add(new string[] { "--extract", modID, shp, "--userdir" }); ExportToPngList.Add(new string[] { "--png", Platform.SupportDir + shp, Platform.SupportDir + palette }); Console.WriteLine(Platform.SupportDir + shp); } var ExtractGameFiles = ExtractGameFilesList.ToArray(); var ExportToPng = ExportToPngList.ToArray(); var ImportFromPng = new string[][] { }; var args = new WidgetArgs() { { "ExtractGameFiles", ExtractGameFiles }, { "ExportToPng", ExportToPng }, { "ImportFromPng", ImportFromPng } }; Ui.OpenWindow("CONVERT_ASSETS_PANEL", args); }; panel.Get("IMPORT_BUTTON").OnClick = () => { var imageSizeInput = panel.Get("IMAGE_SIZE_INPUT"); var imageFilename = panel.Get("IMAGE_FILENAME_INPUT"); var ExtractGameFiles = new string[][] { }; var ExportToPng = new string[][] { }; var ImportFromPng = new string[][] { new string[] { "--shp", Platform.SupportDir + imageFilename.Text, imageSizeInput.Text }, }; var args = new WidgetArgs() { { "ExtractGameFiles", ExtractGameFiles }, { "ExportToPng", ExportToPng }, { "ImportFromPng", ImportFromPng } }; Ui.OpenWindow("CONVERT_ASSETS_PANEL", args); }; panel.Get("CLOSE_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); }; } void AddAsset(ScrollPanelWidget list, string filepath, ScrollItemWidget template) { var sprite = Path.GetFileNameWithoutExtension(filepath); var item = ScrollItemWidget.Setup(template, () => spriteImage.Image == sprite, () => LoadAsset(sprite)); item.Get("TITLE").GetText = () => filepath; list.AddChild(item); } bool LoadAsset(string sprite) { if (sprite == null) return false; spriteImage.Frame = 0; spriteImage.Image = sprite; frameSlider.MaximumValue = (float)spriteImage.FrameCount; frameSlider.Ticks = spriteImage.FrameCount + 1; return true; } bool ShowSourceDropdown(DropDownButtonWidget dropdown) { Func setupItem = (source, itemTemplate) => { var item = ScrollItemWidget.Setup(itemTemplate, () => assetSource == source, () => { assetSource = source; PopulateAssetList(); }); item.Get("LABEL").GetText = () => source != null ? source.Name : "All Packages"; return item; }; // TODO: Re-enable "All Packages" once list generation is done in a background thread ///var sources = new[] { (IFolder)null }.Concat(FileSystem.MountedFolders); var sources = FileSystem.MountedFolders; dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 250, sources, setupItem); return true; } void PopulateAssetList() { assetList.RemoveChildren(); availableShps.Clear(); // TODO: This is too slow to run in the main thread ///var files = AssetSource != null ? AssetSource.AllFileNames() : /// FileSystem.MountedFolders.SelectMany(f => f.AllFileNames()); if (assetSource == null) return; var files = assetSource.AllFileNames(); foreach (var file in files) { if (file.EndsWith(".shp")) { AddAsset(assetList, file, template); availableShps.Add(file); } } } } }