Player: TechTree: ClassicProductionQueue@Building: Type: Building BuildSpeed: .4 LowPowerSlowdown: 3 QueuedAudio: Building ReadyAudio: ConstructionComplete SpeedUp: yes BuildTimeSpeedUpDivisor: 2 MaxBuildTimeReductionSteps: 6 ClassicProductionQueue@Defense: Type: Defense BuildSpeed: .4 LowPowerSlowdown: 3 QueuedAudio: Building ReadyAudio: ConstructionComplete SpeedUp: yes BuildTimeSpeedUpDivisor: 2 MaxBuildTimeReductionSteps: 6 ClassicProductionQueue@Vehicle: Type: Vehicle BuildSpeed: .4 LowPowerSlowdown: 3 SpeedUp: yes BuildTimeSpeedUpDivisor: 2 MaxBuildTimeReductionSteps: 6 ClassicProductionQueue@Infantry: Type: Infantry BuildSpeed: .4 LowPowerSlowdown: 3 SpeedUp: yes BuildTimeSpeedUpDivisor: 2 MaxBuildTimeReductionSteps: 6 ClassicProductionQueue@Aircraft: Type: Aircraft BuildSpeed: .4 LowPowerSlowdown: 3 SpeedUp: yes BuildTimeSpeedUpDivisor: 2 MaxBuildTimeReductionSteps: 6 PlaceBuilding: SupportPowerManager: ConquestVictoryConditions: PowerManager: AllyRepair: PlayerResources: InitialCash: 5000 ActorGroupProxy: DeveloperMode: HackyAI@Default: Name:Easy AI BuildingFractions: proc: 20% nuke: 9% pyle: 5% hand: 5% hq: 4% nuk2: 9% weap: 9% afld: 9% gtwr: 5% gun: 5% atwr: 9% obli: 7% sam: 7% eye: 1% tmpl: 1% silo: 4% fix: 1% hpad: 2% UnitsToBuild: e1: 14% e3: 7% e2: 10% e4: 7% e5: 5% harv: 1% bggy: 5% bike: 40% ltnk: 25% ftnk: 10% arty: 60% stnk: 40% jeep: 5% mtnk: 20% msam: 40% htnk: 50% heli: 5% orca: 5% PlayerColorPalette: BasePalette: terrain RemapIndex: 176, 178, 180, 182, 184, 186, 189, 191, 177, 179, 181, 183, 185, 187, 188, 190 DebugResourceCash: DebugResourceOre: DebugResourceOreCapacity: Shroud: Fog: false BaseAttackNotifier: PlayerStatistics: World: OpenWidgetAtGameStart: Widget: INGAME_ROOT ObserverWidget: OBSERVER_ROOT CloakPaletteEffect: ScreenShaker: WaterPaletteRotation: NukePaletteEffect: BuildingInfluence: ChooseBuildTabOnSelect: BridgeLayer: Bridges: bridge1, bridge2, bridge3, bridge4 CrateSpawner: Minimum: 1 Maximum: 255 SpawnInterval: 180 WaterChance: 0 PaletteFromCurrentTileset@terrain: Name: terrain ShadowIndex: 4 PaletteFromCurrentTileset@static: Name: staticterrain ShadowIndex: 4 PaletteFromFile@chrome: Name: chrome Filename: temperat.pal ShadowIndex: 3 PaletteFromFile@effect: Name: effect Filename: temperat.pal ShadowIndex: 4 PaletteFromFile@colorpicker: Name: colorpicker Filename: temperat.pal ShadowIndex: 4 AllowModifiers: false PaletteFromRGBA@shadow: Name: shadow R: 0 G: 0 B: 0 A: 140 PaletteFromRGBA@cloak: Name: cloak R: 0 G: 0 B: 0 A: 140 PaletteFromRGBA@highlight: Name: highlight R: 255 G: 255 B: 255 A: 128 PaletteFromRGBA@disabled: Name: disabled R: 0 G: 0 B: 0 A: 180 ShroudPalette: Country@gdi: Name: GDI Race: gdi Country@nod: Name: Nod Race: nod BibLayer: ResourceLayer: ResourceClaimLayer: ResourceType@green-tib: ResourceType: 1 Palette: staticterrain TerrainType: Tiberium SpriteNames: ti1,ti2,ti3,ti4,ti5,ti6,ti7,ti8,ti9,ti10,ti11,ti12 ValuePerUnit: 35 Name: Tiberium PipColor: Green AllowedTerrainTypes: Clear,Road AllowUnderActors: false ResourceType@blue-tib: ResourceType: 2 Palette: staticterrain TerrainType: BlueTiberium SpriteNames: bti1,bti2,bti3,bti4,bti5,bti6,bti7,bti8,bti9,bti10,bti11,bti12 ValuePerUnit: 75 Name: BlueTiberium PipColor: Blue AllowedTerrainTypes: Clear,Road AllowUnderActors: false SmudgeLayer@SCORCH: Type:Scorch SmokePercentage:50 Types:sc1,sc2,sc3,sc4,sc5,sc6 Depths:1,1,1,1,1,1 SmudgeLayer@CRATER: Type:Crater Types:cr1,cr2,cr3,cr4,cr5,cr6 Depths:5,5,5,5,5,5 SpawnMapActors: CreateMPPlayers: MPStartLocations: SpawnMPUnits: SpatialBins: BinSize: 4 PathFinder: ValidateOrder: DebugPauseState: CRATE: Tooltip: Name: Crate Crate: Lifetime: 600 TerrainTypes: Clear, Rough, Road, Tiberium, BlueTiberium, Beach # All shares have been multiplied by 10 from the values in C&C's rules.ini # For cash, the rules.ini says shares==50, and the maximum cash=2000. I've never seen above 1000 in playing cnc, though. maybe 1000 is max in multiplayer? GiveCashCrateAction@200: Amount: 200 SelectionShares: 100 UseCashTick: yes GiveCashCrateAction@400: Amount: 400 SelectionShares: 100 UseCashTick: yes GiveCashCrateAction@600: Amount: 600 SelectionShares: 100 UseCashTick: yes GiveCashCrateAction@800: Amount: 800 SelectionShares: 100 UseCashTick: yes GiveCashCrateAction@1000: Amount: 1000 SelectionShares: 100 UseCashTick: yes CloakCrateAction: SelectionShares: 50 InitialDelay: 25 CloakDelay: 90 CloakSound: trans1.aud UncloakSound: trans1.aud Effect: cloak ExplodeCrateAction@fire: Weapon: Napalm.Crate SelectionShares: 50 ExplodeCrateAction@boom: Weapon: CrateExplosion SelectionShares: 50 ExplodeCrateAction@atomic: Weapon: Atomic SelectionShares: 10 RevealMapCrateAction: SelectionShares: 10 Effect: reveal-map HideMapCrateAction: SelectionShares: 10 Effect: hide-map SupportPowerCrateAction@napalm: SelectionShares: 30 Proxy: powerproxy.napalm SupportPowerCrateAction@ion: SelectionShares: 10 Proxy: powerproxy.ion SupportPowerCrateAction@nuke: SelectionShares: 0 Proxy: powerproxy.nuke # Viceroid is currently disabled as a precaution since Scott said that it might cause problems if a map doesn't have "Creeps" as a team name. # GiveUnitCrateAction@vice: # SelectionShares: 50 # Unit: vice # Owner: Creeps # The total shares for receiving a unit should be 200, so I made each unit (14 total) have 14 shares. 14 x 14 = 196, which is close. # There are 2 or 3 different kinds of infantry crates you should get, so once those get included, the value of the other unit crates should be adjusted, so that the total is close to 200. GiveUnitCrateAction@bggy: SelectionShares: 14 Unit: bggy GiveUnitCrateAction@bike: SelectionShares: 14 Unit: bike GiveUnitCrateAction@jeep: SelectionShares: 14 Unit: jeep GiveUnitCrateAction@apc: SelectionShares: 14 Unit: apc GiveUnitCrateAction@ltnk: SelectionShares: 14 Unit: ltnk GiveUnitCrateAction@arty: SelectionShares: 14 Unit: arty GiveUnitCrateAction@ftnk: SelectionShares: 14 Unit: ftnk GiveUnitCrateAction@mtnk: SelectionShares: 14 Unit: mtnk GiveUnitCrateAction@msam: SelectionShares: 14 Unit: msam GiveUnitCrateAction@stnk: SelectionShares: 14 Unit: stnk GiveUnitCrateAction@htnk: SelectionShares: 14 Unit: htnk GiveUnitCrateAction@mlrs: SelectionShares: 14 Unit: htnk GiveUnitCrateAction@harv: SelectionShares: 14 Unit: harv GiveMcvCrateAction: SelectionShares: 14 NoBaseSelectionShares: 9001 Unit: mcv RenderSimple: BelowUnits: ProximityCaptor: Types:Crate Passenger: powerproxy.napalm: AirstrikePower: Image: bombicnh ChargeTime: 160 Description: Air Strike LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line. OneShot: yes AllowMultiple: no #should be "yes", but the feature is broken EndChargeSound: airredy1.aud SelectTargetSound: select1.aud UnitType: a10 powerproxy.ion IonCannonPower: Image: ionicnh ChargeTime: 200 Description: Ion Cannon LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area. OneShot: yes AllowMultiple: no #should be "yes", but the feature is broken BeginChargeSound: ionchrg1.aud EndChargeSound: ionredy1.aud LaunchSound: ion1.aud SelectTargetSound: select1.aud #nuke is broken, using it will crash the game. powerproxy.nuke: NukePower: Image: atomicnh ChargeTime: 260 Description: Nuclear Strike LongDesc: Launch a tactical nuke.\nApplies heavy damage over a large area. OneShot: yes AllowMultiple: no #should be "yes", but the feature is broken BeginChargeSound: EndChargeSound: nukavail.aud SelectTargetSound: select1.aud LaunchSound: nukemisl.aud MissileWeapon: atomic # SpawnOffset: 28,12 mpspawn: Waypoint: RenderEditorOnly: waypoint: Waypoint: RenderEditorOnly: