^BasePlayer: AlwaysVisible: Shroud: PlayerResources: ResourceValues: Tiberium: 35 BlueTiberium: 60 EditorPlayer: Inherits: ^BasePlayer Player: Inherits: ^BasePlayer PlaceBuilding: NewOptionsNotification: NewOptions CannotPlaceNotification: BuildingCannotPlaceAudio NewOptionsTextNotification: New construction options. CannotPlaceTextNotification: Cannot deploy here. TechTree: SupportPowerManager: ScriptTriggers: MissionObjectives: WinNotification: Win LoseNotification: Lose LeaveNotification: Leave ConquestVictoryConditions: PowerManager: SpeechNotification: LowPower TextNotification: Low power. AllyRepair: PlayerResources: CashTickUpNotification: CashTickUp CashTickDownNotification: CashTickDown SelectableCash: 2500, 5000, 7500, 10000, 20000 DefaultCash: 7500 DeveloperMode: CheckboxDisplayOrder: 9 BaseAttackNotifier: TextNotification: Base under attack. AllyTextNotification: Our ally is under attack. Shroud: FogCheckboxDisplayOrder: 3 LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY: ID: factundeploy Label: checkbox-redeployable-mcvs.label Description: checkbox-redeployable-mcvs.description Enabled: True DisplayOrder: 7 Prerequisites: global-factundeploy LobbyPrerequisiteCheckbox@GLOBALC17STEALTH: ID: C17-Stealth Label: checkbox-stealth-deliveries.label Description: checkbox-stealth-deliveries.description Enabled: False DisplayOrder: 8 Prerequisites: global-C17-stealth PlayerStatistics: FrozenActorLayer: PlaceBeacon: ProvidesTechPrerequisite@low: Name: options-tech-level.low Prerequisites: techlevel.low Id: low ProvidesTechPrerequisite@medium: Name: options-tech-level.medium Prerequisites: techlevel.low, techlevel.medium Id: medium ProvidesTechPrerequisite@nosuper: Name: options-tech-level.no-powers Prerequisites: techlevel.low, techlevel.medium, techlevel.high Id: nopowers ProvidesTechPrerequisite@all: Name: options-tech-level.unrestricted Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons Id: unrestricted GrantConditionOnPrerequisiteManager: ResourceStorageWarning: TextNotification: Silos needed. PlayerExperience: GameSaveViewportManager: PlayerRadarTerrain: