#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using OpenRA.Effects; using OpenRA.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Mods.RA.Traits; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.RA.Effects { [Desc("Attach this to actors to render pictograms while hidden.")] class GpsDotInfo : ITraitInfo { [Desc("Sprite collection for symbols.")] public readonly string Image = "gpsdot"; [Desc("Sprite used for this actor.")] [SequenceReference("Image")] public readonly string String = "Infantry"; [PaletteReference(true)] public readonly string IndicatorPalettePrefix = "player"; public object Create(ActorInitializer init) { return new GpsDot(init.Self, this); } } class GpsDot : IEffect { readonly Actor self; readonly GpsDotInfo info; readonly Animation anim; readonly PlayerDictionary dotStates; readonly Lazy huf; readonly Lazy fuf; readonly Lazy disguise; readonly Lazy cloak; readonly Cache frozen; class DotState { public readonly GpsWatcher Gps; public bool IsTargetable; public bool ShouldRender; public DotState(GpsWatcher gps) { Gps = gps; } } public GpsDot(Actor self, GpsDotInfo info) { this.self = self; this.info = info; anim = new Animation(self.World, info.Image); anim.PlayRepeating(info.String); self.World.AddFrameEndTask(w => w.Add(this)); huf = Exts.Lazy(() => self.TraitOrDefault()); fuf = Exts.Lazy(() => self.TraitOrDefault()); disguise = Exts.Lazy(() => self.TraitOrDefault()); cloak = Exts.Lazy(() => self.TraitOrDefault()); frozen = new Cache(p => p.PlayerActor.Trait()); dotStates = new PlayerDictionary(self.World, player => new DotState(player.PlayerActor.Trait())); } public bool IsDotVisible(Player toPlayer) { return dotStates[toPlayer].IsTargetable; } bool IsTargetableBy(Player toPlayer, out bool shouldRenderIndicator) { shouldRenderIndicator = false; if (cloak.Value != null && cloak.Value.Cloaked) return false; if (disguise.Value != null && disguise.Value.Disguised) return false; if (huf.Value != null && !huf.Value.IsVisible(self, toPlayer) && toPlayer.Shroud.IsExplored(self.CenterPosition)) { var f1 = FrozenActorForPlayer(toPlayer); shouldRenderIndicator = f1 == null || !f1.HasRenderables; return true; } if (fuf.Value == null) return false; var f2 = FrozenActorForPlayer(toPlayer); if (f2 == null) return false; shouldRenderIndicator = !f2.HasRenderables; return f2.Visible && !f2.Shrouded; } FrozenActor FrozenActorForPlayer(Player player) { return frozen[player].FromID(self.ActorID); } public void Tick(World world) { if (self.Disposed) world.AddFrameEndTask(w => w.Remove(this)); if (!self.IsInWorld || self.IsDead) return; for (var playerIndex = 0; playerIndex < dotStates.Count; playerIndex++) { var state = dotStates[playerIndex]; var shouldRender = false; var targetable = (state.Gps.Granted || state.Gps.GrantedAllies) && IsTargetableBy(world.Players[playerIndex], out shouldRender); state.IsTargetable = targetable; state.ShouldRender = targetable && shouldRender; } } public IEnumerable Render(WorldRenderer wr) { if (self.World.RenderPlayer == null || !dotStates[self.World.RenderPlayer].ShouldRender || self.Disposed) return SpriteRenderable.None; var palette = wr.Palette(info.IndicatorPalettePrefix + self.Owner.InternalName); return anim.Render(self.CenterPosition, palette); } } }