using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OpenRA.Traits { public class SpawnMapActorsInfo : TraitInfo { } public class SpawnMapActors : IGameStarted { public Dictionary MapActors = new Dictionary(); public void GameStarted(World world) { Game.skipMakeAnims = true; // rude hack foreach (var actorReference in world.Map.Actors) MapActors[actorReference.Key] = world.CreateActor(actorReference.Value.Name, actorReference.Value.Location, world.players.Values.FirstOrDefault(p => p.InternalName == actorReference.Value.Owner) ?? world.NeutralPlayer); Game.skipMakeAnims = false; } } }