#region Copyright & License Information /* * Copyright 2007-2016 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Mods.Common.Activities; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Can be carried by actors with the `Carryall` trait.")] public class CarryableInfo : ITraitInfo, Requires { [UpgradeGrantedReference] [Desc("The upgrades to grant to self while waiting or being carried.")] public readonly string[] CarryableUpgrades = { }; [Desc("Carryall attachment point relative to body.")] public readonly WVec LocalOffset = WVec.Zero; public virtual object Create(ActorInitializer init) { return new Carryable(init.Self, this); } } public class Carryable { readonly CarryableInfo info; readonly UpgradeManager upgradeManager; public Actor Carrier { get; private set; } public bool Reserved { get { return state != State.Free; } } public CPos? Destination { get; protected set; } public bool WantsTransport { get { return Destination != null; } } protected enum State { Free, Reserved, Locked } protected State state = State.Free; protected bool attached; public Carryable(Actor self, CarryableInfo info) { this.info = info; upgradeManager = self.Trait(); } public virtual void Attached(Actor self) { if (attached) return; attached = true; foreach (var u in info.CarryableUpgrades) upgradeManager.GrantUpgrade(self, u, this); } // This gets called by carrier after we touched down public virtual void Detached(Actor self) { if (!attached) return; attached = false; foreach (var u in info.CarryableUpgrades) upgradeManager.RevokeUpgrade(self, u, this); } public virtual bool Reserve(Actor self, Actor carrier) { if (Reserved) return false; state = State.Reserved; Carrier = carrier; return true; } public virtual void UnReserve(Actor self) { state = State.Free; Carrier = null; } // Prepare for transport pickup public virtual bool LockForPickup(Actor self, Actor carrier) { if (state == State.Locked) return false; state = State.Locked; Carrier = carrier; self.QueueActivity(false, new WaitFor(() => state != State.Locked, false)); return true; } } }