# make structures appear earlier when errecting from ground # too few DATA.R8 frames? # carryalls should pickup vehicles not land so that things can roll in # carryalls should automatically transport harvesters # carryalls should automatically transport vehicles to repair pad if player uses the repair cursor # windtrap animations missing # outpost animations missing # construction yard crane animations missing # welding animation (factories) missing # chimney animation (refinery) missing # harvest animation missing # harvester unload animation ugly # add more spice tiles and make them fit # add game logic for concrete plates (use terrain overlay from bridges/ressources) # allow placing turrets on walls # RenderBuildingTurreted does not support separate turret sequence # R8 converter needs infantry/ornithocopter frame resorter # add grenade thrower # make sandworm behave like a moving anti-vehicle mine # add neutral buildings: emperor palace, fremen siech, smugglers factory # add deathhand missile (nuke) # maybe add ornithocopter strikes (they are currently directly contrallable units with non-reloading machine guns as in Dune II) # allow upgrades # allow different EVA voices for each faction (currently Atreides only) # add muzzles and explosions (currently falls back to RA) # create a shellmap (currently just a blank placeholder) # rework chrome UI, dialoges, tabs # add sonic tank weapon (currently uses tesla) # make deviator change the allegiance of ememy units (currently shoots rockets) # starport prices should vary # black spots on buildings should be fading team colors # gamefile extraction (setup/setup.z) from CD fails # support patch 1.06 gamefiles: DATA.R8 has more frames and currently fails to extract, also featuring new terrain with white houses and new unit: grenade thrower # infantry-only areas (Rough) do not show the dark-green mouse cursor # put TilesetBuilder.Export into OpenRA.Utility to call the functions directly when extracting game-files (instead of opening a GUI) # group number metrics are off, should use DrawText not pips SHP