#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System.Linq; using OpenRA.Mods.RA.Activities; using OpenRA.Traits; using OpenRA.Traits.Activities; namespace OpenRA.Mods.RA { class AutoHealInfo : TraitInfo { } class AutoHeal : INotifyIdle { public void Idle( Actor self ) { self.QueueActivity( new IdleHealActivity() ); } class IdleHealActivity : Idle { Actor currentTarget; public override IActivity Tick( Actor self ) { if( NextActivity != null ) return NextActivity; var attack = self.Trait(); var range = attack.GetMaximumRange(); if (NeedsNewTarget(self)) AttackTarget(self, ChooseTarget(self, range)); return this; } void AttackTarget(Actor self, Actor target) { var attack = self.Trait(); if (target != null) attack.AttackTarget(Target.FromActor( target), false, true ); else if (attack.IsAttacking) self.CancelActivity(); } bool NeedsNewTarget(Actor self) { var attack = self.Trait(); var range = attack.GetMaximumRange(); if (currentTarget == null || !currentTarget.IsInWorld) return true; // he's dead. if( !Combat.IsInRange( self.CenterLocation, range, currentTarget ) ) return true; // wandered off faster than we could follow if (currentTarget.GetDamageState() == DamageState.Undamaged) return true; // fully healed return false; } Actor ChooseTarget(Actor self, float range) { var inRange = self.World.FindUnitsInCircle(self.CenterLocation, Game.CellSize * range); var attack = self.Trait(); return inRange .Where(a => a != self && self.Owner.Stances[a.Owner] == Stance.Ally) .Where(a => a.IsInWorld && !a.IsDead()) .Where(a => a.HasTrait() && a.GetDamageState() > DamageState.Undamaged) .Where(a => attack.HasAnyValidWeapons(Target.FromActor(a))) .OrderBy(a => (a.CenterLocation - self.CenterLocation).LengthSquared) .FirstOrDefault(); } } } }