#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Specifies the target types and relative priority used by AutoTarget to decide what to target.")] public class AutoTargetPriorityInfo : ConditionalTraitInfo, Requires { [Desc("Target types that can be AutoTargeted.")] public readonly BitSet ValidTargets = new BitSet("Ground", "Water", "Air"); [Desc("Target types that can't be AutoTargeted.", "Overrules ValidTargets.")] public readonly BitSet InvalidTargets; [Desc("Relationships between actor's and target's owner needed for AutoTargeting.")] public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Ally | PlayerRelationship.Neutral | PlayerRelationship.Enemy; [Desc("ValidTargets with larger priorities will be AutoTargeted before lower priorities.")] public readonly int Priority = 1; public override object Create(ActorInitializer init) { return new AutoTargetPriority(this); } } public class AutoTargetPriority : ConditionalTrait { public AutoTargetPriority(AutoTargetPriorityInfo info) : base(info) { } } }