#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Toggles a condition on and off when a specified order type is received.")] public class ToggleConditionOnOrderInfo : PausableConditionalTraitInfo { [FieldLoader.Require] [GrantedConditionReference] [Desc("Condition to grant.")] public readonly string Condition = null; [FieldLoader.Require] [Desc("Order name that toggles the condition.")] public readonly string OrderName = null; [NotificationReference("Sounds")] public readonly string EnabledSound = null; [NotificationReference("Speech")] public readonly string EnabledSpeech = null; [NotificationReference("Sounds")] public readonly string DisabledSound = null; [NotificationReference("Speech")] public readonly string DisabledSpeech = null; public override object Create(ActorInitializer init) { return new ToggleConditionOnOrder(init.Self, this); } } public class ToggleConditionOnOrder : PausableConditionalTrait, IResolveOrder { int conditionToken = Actor.InvalidConditionToken; // If the trait is paused this may be true with no condition granted [Sync] bool enabled = false; public ToggleConditionOnOrder(Actor self, ToggleConditionOnOrderInfo info) : base(info) { } void SetCondition(Actor self, bool granted) { if (granted && conditionToken == Actor.InvalidConditionToken) { conditionToken = self.GrantCondition(Info.Condition); if (Info.EnabledSound != null) Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", Info.EnabledSound, self.Owner.Faction.InternalName); if (Info.EnabledSpeech != null) Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.EnabledSpeech, self.Owner.Faction.InternalName); } else if (!granted && conditionToken != Actor.InvalidConditionToken) { conditionToken = self.RevokeCondition(conditionToken); if (Info.DisabledSound != null) Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", Info.DisabledSound, self.Owner.Faction.InternalName); if (Info.DisabledSpeech != null) Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.DisabledSpeech, self.Owner.Faction.InternalName); } } void IResolveOrder.ResolveOrder(Actor self, Order order) { if (!IsTraitDisabled && !IsTraitPaused && order.OrderString == Info.OrderName) { enabled = !enabled; SetCondition(self, enabled); } } protected override void TraitDisabled(Actor self) { // Disabling the trait resets the condition enabled = false; SetCondition(self, false); } protected override void TraitPaused(Actor self) { // Pausing the trait removes the condition // but does not reset the enabled value SetCondition(self, false); } protected override void TraitResumed(Actor self) { // Unpausing the trait restores the previous state SetCondition(self, enabled); } } }