#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Linq; using OpenRA.Mods.Common.Widgets; using OpenRA.Traits; using OpenRA.Widgets; namespace OpenRA.Mods.Common.Traits { [TraitLocation(SystemActors.World)] class ProductionQueueFromSelectionInfo : TraitInfo { public string ProductionTabsWidget = null; public string ProductionPaletteWidget = null; public override object Create(ActorInitializer init) { return new ProductionQueueFromSelection(init.World, this); } } class ProductionQueueFromSelection : INotifySelection { readonly World world; readonly Lazy tabsWidget; readonly Lazy paletteWidget; public ProductionQueueFromSelection(World world, ProductionQueueFromSelectionInfo info) { this.world = world; tabsWidget = Exts.Lazy(() => Ui.Root.GetOrNull(info.ProductionTabsWidget) as ProductionTabsWidget); paletteWidget = Exts.Lazy(() => Ui.Root.GetOrNull(info.ProductionPaletteWidget) as ProductionPaletteWidget); } void INotifySelection.SelectionChanged() { // Disable for spectators if (world.LocalPlayer == null) return; // Queue-per-actor var queue = world.Selection.Actors .Where(a => a.IsInWorld && a.World.LocalPlayer == a.Owner) .SelectMany(a => a.TraitsImplementing()) .FirstOrDefault(q => q.Enabled); // Queue-per-player if (queue == null) { var types = world.Selection.Actors.Where(a => a.IsInWorld && a.World.LocalPlayer == a.Owner) .SelectMany(a => a.TraitsImplementing().Where(p => !p.IsTraitDisabled)) .SelectMany(t => t.Info.Produces); queue = world.LocalPlayer.PlayerActor.TraitsImplementing() .FirstOrDefault(q => q.Enabled && types.Contains(q.Info.Type)); } if (queue == null || !queue.BuildableItems().Any()) return; if (tabsWidget.Value != null) tabsWidget.Value.CurrentQueue = queue; else if (paletteWidget.Value != null) paletteWidget.Value.CurrentQueue = queue; } } }