#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits.Render { public class WithResourceStoragePipsDecorationInfo : WithDecorationBaseInfo { [FieldLoader.Require] [Desc("Number of pips to display how filled unit is.")] public readonly int PipCount = 0; [Desc("If non-zero, override the spacing between adjacing pips.")] public readonly int2 PipStride = int2.Zero; [Desc("Image that defines the pip sequences.")] public readonly string Image = "pips"; [SequenceReference(nameof(Image))] [Desc("Sequence used for empty pips.")] public readonly string EmptySequence = "pip-empty"; [SequenceReference(nameof(Image))] [Desc("Sequence used for full pips.")] public readonly string FullSequence = "pip-green"; [PaletteReference] public readonly string Palette = "chrome"; public override object Create(ActorInitializer init) { return new WithResourceStoragePipsDecoration(init.Self, this); } } public class WithResourceStoragePipsDecoration : WithDecorationBase, INotifyOwnerChanged { readonly Animation pips; PlayerResources player; public WithResourceStoragePipsDecoration(Actor self, WithResourceStoragePipsDecorationInfo info) : base(self, info) { player = self.Owner.PlayerActor.Trait(); pips = new Animation(self.World, info.Image); } protected override IEnumerable RenderDecoration(Actor self, WorldRenderer wr, int2 screenPos) { pips.PlayRepeating(Info.EmptySequence); var palette = wr.Palette(Info.Palette); var pipSize = pips.Image.Size.XY.ToInt2(); var pipStride = Info.PipStride != int2.Zero ? Info.PipStride : new int2(pipSize.X, 0); screenPos -= pipSize / 2; for (var i = 0; i < Info.PipCount; i++) { pips.PlayRepeating(player.Resources * Info.PipCount > i * player.ResourceCapacity ? Info.FullSequence : Info.EmptySequence); yield return new UISpriteRenderable(pips.Image, self.CenterPosition, screenPos, 0, palette); screenPos += pipStride; } } void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { player = newOwner.PlayerActor.Trait(); } } }