#region Copyright & License Information /* * Copyright 2007-2013 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Linq; using OpenRA.FileFormats; namespace OpenRA.Graphics { struct Limb { public float Scale; public float[] Bounds; public byte[] Size; public VoxelRenderData RenderData; } public class Voxel { Limb[] limbData; float[] transforms; public readonly uint Frames; public readonly uint Limbs; public Voxel(VoxelLoader loader, VxlReader vxl, HvaReader hva) { if (vxl.LimbCount != hva.LimbCount) throw new InvalidOperationException("Voxel and hva limb counts don't match"); transforms = hva.Transforms; Frames = hva.FrameCount; Limbs = hva.LimbCount; limbData = new Limb[vxl.LimbCount]; for (var i = 0; i < vxl.LimbCount; i++) { var vl = vxl.Limbs[i]; var l = new Limb(); l.Scale = vl.Scale; l.Bounds = (float[])vl.Bounds.Clone(); l.Size = (byte[])vl.Size.Clone(); l.RenderData = loader.GenerateRenderData(vxl.Limbs[i]); limbData[i] = l; } } public float[] TransformationMatrix(uint limb, uint frame) { if (frame >= Frames) throw new ArgumentOutOfRangeException("frame", "Only {0} frames exist.".F(Frames)); if (limb >= Limbs) throw new ArgumentOutOfRangeException("limb", "Only {1} limbs exist.".F(Limbs)); var l = limbData[limb]; var t = new float[16]; Array.Copy(transforms, 16*(Limbs*frame + limb), t, 0, 16); // Fix limb position t[12] *= l.Scale*(l.Bounds[3] - l.Bounds[0]) / l.Size[0]; t[13] *= l.Scale*(l.Bounds[4] - l.Bounds[1]) / l.Size[1]; t[14] *= l.Scale*(l.Bounds[5] - l.Bounds[2]) / l.Size[2]; // Center, flip and scale t = Util.MatrixMultiply(t, Util.TranslationMatrix(l.Bounds[0], l.Bounds[1], l.Bounds[2])); t = Util.MatrixMultiply(Util.ScaleMatrix(l.Scale, -l.Scale, l.Scale), t); return t; } public VoxelRenderData RenderData(uint limb) { return limbData[limb].RenderData; } public float[] Size { get { return limbData.Select(a => a.Size.Select(b => a.Scale*b).ToArray()) .Aggregate((a,b) => new float[] { Math.Max(a[0], b[0]), Math.Max(a[1], b[1]), Math.Max(a[2], b[2]) }); } } public float[] Bounds(uint frame) { var ret = new float[] {float.MaxValue,float.MaxValue,float.MaxValue, float.MinValue,float.MinValue,float.MinValue}; for (uint j = 0; j < Limbs; j++) { var l = limbData[j]; var b = new float[] { 0, 0, 0, (l.Bounds[3] - l.Bounds[0]), (l.Bounds[4] - l.Bounds[1]), (l.Bounds[5] - l.Bounds[2]) }; // Calculate limb bounding box var bb = Util.MatrixAABBMultiply(TransformationMatrix(j, frame), b); for (var i = 0; i < 3; i++) { ret[i] = Math.Min(ret[i], bb[i]); ret[i+3] = Math.Max(ret[i+3], bb[i+3]); } } return ret; } } }