#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.RA.Render { class RenderUnitTurretedInfo : RenderUnitInfo { public override object Create(ActorInitializer init) { return new RenderUnitTurreted(init.self); } } class RenderUnitTurreted : RenderUnit { public RenderUnitTurreted(Actor self) : base(self) { var unit = self.traits.Get(); var turreted = self.traits.Get(); var attack = self.traits.GetOrDefault(); var attackInfo = self.Info.Traits.Get(); var turretAnim = new Animation(GetImage(self), () => turreted.turretFacing ); turretAnim.Play( "turret" ); for( var i = 0; i < attack.Turrets.Count; i++ ) { var turret = attack.Turrets[i]; anims.Add( "turret_{0}".F(i), new AnimationWithOffset( turretAnim, () => Combat.GetTurretPosition( self, unit, turret ), null) { ZOffset = 1 }); if (attackInfo.MuzzleFlash) { var muzzleFlash = new Animation(GetImage(self), () => turreted.turretFacing); muzzleFlash.PlayFetchIndex("muzzle", () => (int)(turret.Recoil * 5.9f)); /* hack: dumb crap */ anims.Add("muzzle_flash_{0}".F(i), new AnimationWithOffset(muzzleFlash, () => Combat.GetTurretPosition(self, unit, turret), () => turret.Recoil <= 0)); } } } } }