#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Drawing;
using OpenRA.Network;
using OpenRA.Traits;
namespace OpenRA.Server
{
public interface IServerExtension
{
///
/// Return true to use the built-in handling
///
bool OnReadyUp(Connection conn, Session.Client client);
void OnStartGame();
///
/// Return true to use the built-in handling
///
bool OnNickChange(Connection conn, Session.Client client, string newName);
///
/// Return true to use the built-in handling
///
bool OnRaceChange(Connection conn, Session.Client client, string newRace);
///
/// Return true to use the built-in handling
///
bool OnSlotChange(Connection conn, Session.Client client, Session.Slot slot, Map map);
///
/// Return true to use the built-in handling
///
bool OnTeamChange(Connection conn, Session.Client getClient, int team);
///
/// Return true to use the built-in handling
///
bool OnSpawnpointChange(Connection conn, Session.Client getClient, int spawnPoint);
///
/// Return true to use the built-in handling
///
bool OnColorChange(Connection conn, Session.Client getClient, Color fromArgb, Color color);
///
/// Return true to use the built-in handling
///
bool OnChat(Connection conn, string message, bool teamChat);
void OnServerStart();
void OnServerStop(bool forced);
void OnLoadMap(Map map);
///
/// Return false to drop the connection
///
bool OnValidateConnection(bool gameStarted, Connection newConn);
void OnLobbySync(Session lobbyInfo, bool gameStarted);
///
/// Return true to use the built-in handling
///
bool OnPingMasterServer(Session lobbyInfo, bool gameStarted);
///
/// Return true to use the built-in handling
///
bool OnIngameChat(Session.Client client, string message, bool teamChat);
void OnIngameSetStance(Player player, Player stanceForPlayer, Stance newStance);
void OnLobbyUp();
void OnRejoinLobby(World world);
}
}