#region Copyright & License Information /* * Copyright 2007-2017 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits.Render { [Desc("Clones the actor sprite with another palette below it.")] public class WithShadowInfo : ConditionalTraitInfo { [PaletteReference] public readonly string Palette = "shadow"; [Desc("Shadow position offset relative to actor position (ground level).")] public readonly WVec Offset = WVec.Zero; [Desc("Shadow Z offset relative to actor sprite.")] public readonly int ZOffset = -5; public override object Create(ActorInitializer init) { return new WithShadow(this); } } public class WithShadow : ConditionalTrait, IRenderModifier { readonly WithShadowInfo info; public WithShadow(WithShadowInfo info) : base(info) { this.info = info; } IEnumerable IRenderModifier.ModifyRender(Actor self, WorldRenderer wr, IEnumerable r) { if (IsTraitDisabled) return r; // Contrails shouldn't cast shadows var height = self.World.Map.DistanceAboveTerrain(self.CenterPosition).Length; var shadowSprites = r.Where(s => !s.IsDecoration) .Select(a => a.WithPalette(wr.Palette(info.Palette)) .OffsetBy(info.Offset - new WVec(0, 0, height)) .WithZOffset(a.ZOffset + (height + info.ZOffset)) .AsDecoration()); return shadowSprites.Concat(r); } IEnumerable IRenderModifier.ModifyScreenBounds(Actor self, WorldRenderer wr, IEnumerable bounds) { foreach (var r in bounds) yield return r; if (IsTraitDisabled) yield break; var height = self.World.Map.DistanceAboveTerrain(self.CenterPosition).Length; var offset = wr.ScreenPxOffset(info.Offset - new WVec(0, 0, height)); foreach (var r in bounds) yield return new Rectangle(r.X + offset.X, r.Y + offset.Y, r.Width, r.Height); } } }