#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Linq; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("This actor blocks bullets and missiles with 'Blockable' property.")] public class BlocksProjectilesInfo : UpgradableTraitInfo { public readonly WDist Height = WDist.FromCells(1); public override object Create(ActorInitializer init) { return new BlocksProjectiles(init.Self, this); } } public class BlocksProjectiles : UpgradableTrait { public BlocksProjectiles(Actor self, BlocksProjectilesInfo info) : base(info) { } public static bool AnyBlockingActorAt(World world, WPos pos) { var dat = world.Map.DistanceAboveTerrain(pos); return world.ActorMap.GetActorsAt(world.Map.CellContaining(pos)) .Any(a => a.TraitsImplementing() .Where(t => t.Info.Height.Length >= dat.Length) .Any(Exts.IsTraitEnabled)); } } }