#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("A dictionary of buildings placed on the map. Attach this to the world actor.")] public class BuildingInfluenceInfo : ITraitInfo { public object Create(ActorInitializer init) { return new BuildingInfluence(init.World); } } public class BuildingInfluence { readonly Map map; readonly CellLayer influence; public BuildingInfluence(World world) { map = world.Map; influence = new CellLayer(map); world.ActorAdded += a => { var b = a.Info.TraitInfoOrDefault(); if (b == null) return; foreach (var u in FootprintUtils.Tiles(map.Rules, a.Info.Name, b, a.Location)) if (influence.Contains(u) && influence[u] == null) influence[u] = a; }; world.ActorRemoved += a => { var b = a.Info.TraitInfoOrDefault(); if (b == null) return; foreach (var u in FootprintUtils.Tiles(map.Rules, a.Info.Name, b, a.Location)) if (influence.Contains(u) && influence[u] == a) influence[u] = null; }; } public Actor GetBuildingAt(CPos cell) { return influence.Contains(cell) ? influence[cell] : null; } } }