Player: ProductionQueue: PlaceBuilding: GpsPower: Image: gpssicon OneShot: yes ChargeTime: 8 Description: GPS Satellite LongDesc: Reveals the entire map Prerequisites: ATEK TechLevel: 12 RevealDelay: 15 ChronoshiftPower: Image: warpicon ChargeTime: 7 Description: Chronoshift LongDesc: Temporarily teleports a vehicle across \nthe map. Prerequisites: PDOX TechLevel: 12 Duration: 3 KillCargo: yes IronCurtainPower: Image: infxicon ChargeTime: 11 Description: Invulnerability LongDesc: Makes a single unit invulnerable for a \nshort time. Prerequisites: IRON TechLevel: 12 Duration: .75 SpyPlanePower: Image: smigicon ChargeTime: 3 Description: Spy Plane LongDesc: Reveals an area of the map. Prerequisites: AFLD TechLevel: 5 ParatroopersPower: Image: pinficon ChargeTime: 6 Description: Paratroopers LongDesc: A Badger drops a squad of Riflemen \n anywhere on the map Prerequisites: AFLD TechLevel: 5 DropItems: E1,E1,E1,E3,E3 NukePower: Image: atomicon ChargeTime: 13 Description: Atom Bomb LongDesc: Launches a nuclear missile at a target location. Prerequisites: MSLO TechLevel: 12 MissileWeapon: atomic BeginChargeSound: aprep1.aud EndChargeSound: aready1.aud SelectTargetSound: slcttgt1.aud LaunchSound: alaunch1.aud SonarPulsePower: Image: sonricon ChargeTime: 10 Description: Sonar Pulse LongDesc: Reveals all submarines on the map for a \nshort time. TechLevel: 5 GivenAuto: no OneShot: yes World: ScreenShaker: WaterPaletteRotation: ChronoshiftPaletteEffect: LightPaletteRotator: BuildingInfluence: UnitInfluence: ChoosePaletteOnSelect: BridgeLoadHook: CrateSpawner: Minimum: 1 Maximum: 3 SpawnInterval: 30 WaterChance: .2 PaletteFromFile@terrain_temperat: Name: terrain Filename: temperat.pal PaletteFromFile@terrain_snow: Name: snow Filename: snow.pal PlayerColorPalette@player0: Name: player0 DisplayName: Gold BasePalette: terrain DisplayColor: 228, 200, 112 Color1: 246,214,121 Color2: 40,32,8 PlayerColorPalette@player1: Name: player1 DisplayName: Blue BasePalette: terrain DisplayColor: 56, 72, 125 Color1: 226,230,246 Color2: 8,20,52 PlayerColorPalette@player2: Name: player2 DisplayName: Red BasePalette: terrain DisplayColor: 238,0,0 Color1: 255,20,0 Color2: 56,0,0 PlayerColorPalette@player3: Name: player3 DisplayName: Orange BasePalette: terrain DisplayColor: 198,97,0 Color1: 255,230,149 Color2: 56,0,0 PlayerColorPalette@player4: Name: player4 DisplayName: Teal BasePalette: terrain DisplayColor: 28,109,97 Color1: 93,194,165 Color2: 0,32,32 PlayerColorPalette@player5: Name: player5 DisplayName: Salmon BasePalette: terrain DisplayColor: 153,76,53 Color1: 210,153,125 Color2: 56,0,0 PlayerColorPalette@player6: Name: player6 DisplayName: Green BasePalette: terrain DisplayColor: 76,101,60 Color1: 160,240,140 Color2: 20,20,20 PlayerColorPalette@player7: Name: player7 DisplayName: White BasePalette: terrain DisplayColor: 255,255,255 Color1: 255,255,255 Color2: 75,75,75 PlayerColorPalette@player8: Name: player8 DisplayName: Black BasePalette: terrain DisplayColor: 30,30,30 Color1: 80,80,80 Color2: 5,5,5 PlayerColorPalette@neutral: Name: neutral DisplayName: Neutral BasePalette: terrain DisplayColor: 133,113,101 Color1: 238,238,238 Color2: 44,28,24 Playable: no PaletteFromFile@chrome: Name: chrome Filename: temperat.pal PaletteFromFile@effect: Name: effect Filename: temperat.pal PaletteFromFile@cursor: Name: cursor Filename: temperat.pal PaletteFromRGBA@shadow: Name: shadow R: 0 G: 0 B: 0 A: 140 PaletteFromRGBA@highlight: Name: highlight R: 255 G: 255 B: 255 A: 128 PaletteFromRGBA@invuln: Name: invuln R: 128 G: 0 B: 0 A: 128 PaletteFromRGBA@disabled: Name: disabled R: 0 G: 0 B: 0 A: 180 ShroudPalette: Country@0: Name: England Race: allies Country@1: Name: Germany Race: allies Country@2: Name: France Race: allies Country@3: Name: Ukraine Race: soviet Country@4: Name: Russia Race: soviet SellButton: RepairButton: PowerDownButton: WallLoadHook@sbag: ActorType: sbag OverlayTypes: sbag WallLoadHook@cycl: ActorType: cycl OverlayTypes: cycl WallLoadHook@brik: ActorType: brik OverlayTypes: brik WallLoadHook@fenc: ActorType: fenc OverlayTypes: fenc WallLoadHook@wood: ActorType: wood OverlayTypes: wood WallLoadHook@barb: ActorType: barb OverlayTypes: barb ResourceLayer: ResourceType@ore: Overlays: gold01,gold02,gold03,gold04 Palette: terrain SpriteNames: gold01,gold02,gold03,gold04 ValuePerUnit: 25 Name: Ore GrowthInterval: 1.2 SpreadInterval: 2.0 ResourceType@gem: Overlays: gem01,gem02,gem03,gem04 Palette: terrain SpriteNames: gem01,gem02,gem03,gem04 ValuePerUnit: 50 Name: Gems Theater@SNOW: Name:Snow Theater:SNOW Suffix:sno Templates:templates.ini Tileset:tileSet.til MapColors:snow.col Theater@TEMPERAT: Name:Temperate Theater:TEMPERAT Suffix:tem Templates:templates.ini Tileset:tileSet.til MapColors:temperat.col Theater@INTERIOR: Name:Interior Theater:INTERIOR Suffix:int Templates:templates.ini Tileset:tileSet.til MapColors:temperat.col SpawnMapActors: SpawnDefaultUnits: EvaAlerts: SpatialBins: BinSize: 4 MGG: GeneratesGap: Range: 10 Inherits: ^Vehicle Buildable: TechLevel: 11 Prerequisites: weap,atek Owner: allies Cost: 600 Description: Mobile Gap Generator LongDesc: Regenerates Fog of War in a small area \naround the unit.\n Unarmed Selectable: Priority: 3 Unit: HP: 110 Armor: light Crewed: yes Sight: 4 Speed: 9 RenderUnitSpinner: Offset: 0,6,0,-3 GAP: RequiresPower: CanPowerDown: GeneratesGap: Range: 10 Inherits: ^Building Buildable: TechLevel: 10 Prerequisites: atek Owner: allies Cost: 500 Description: Gap Generator LongDesc: Regenerates the Fog of War nearby, \nobscuring the area.\n Unarmed Building: Power: -60 Footprint: _ x Dimensions: 1,2 Capturable: true HP: 1000 Armor: wood Crewed: yes Sight: 10 IronCurtainable: MRJ: JamsRadar: Range: 10 Inherits: ^Vehicle Buildable: TechLevel: 12 Prerequisites: weap,dome Owner: allies Cost: 600 Description: Radar Jammer LongDesc: Hides nearby units on the enemy's minimap.\n Unarmed Selectable: Priority: 3 Unit: HP: 110 Armor: light Crewed: yes Sight: 7 Speed: 9 Mobile: MovementType: Track RenderUnitSpinner: Offset: 0,4,0,-6 MINP: Mine: Damage: 1000 Warhead: APMine TriggeredBy: Foot, Wheel, Track AvoidFriendly: yes Inherits: ^Building Unit: HP: 1 RenderUnit: BelowUnits: InvisibleToOthers: -Selectable: -Building: -RenderBuilding: MINV: Mine: Damage: 1200 Warhead: ATMine TriggeredBy: Wheel, Track AvoidFriendly: yes Inherits: ^Building Unit: HP: 1 RenderUnit: BelowUnits: InvisibleToOthers: -Selectable: -Building: -RenderBuilding: BR1: Bridge: SouthOffset: 0,2 Category: Building Selectable: BelowUnits: Building: Footprint: ____ ____ Dimensions: 4,2 HP: 1000 BR2: Bridge: NorthOffset: 3,0 Category: Building Selectable: BelowUnits: Building: Footprint: ____ ____ Dimensions: 4,2 HP: 1000 BR3: Bridge: Long: yes NorthOffset: 2,0 SouthOffset: 0,1 Category: Building Selectable: BelowUnits: Building: Footprint: ____ ____ Dimensions: 4,2 HP: 1000 BRIDGE1: Bridge: UseAlternateNames: yes Category: Building Selectable: BelowUnits: Building: Footprint: _____ _____ _____ Dimensions: 5,3 HP: 1000 BRIDGE2: Bridge: UseAlternateNames: yes Category: Building Selectable: BelowUnits: Building: Footprint: _____ _____ Dimensions: 5,2 HP: 1000 MSLO: NukeSilo: Inherits: ^Building Buildable: TechLevel: 13 Prerequisites: @Tech Center Owner: soviet,allies Cost: 2500 Description: Missile Silo LongDesc: Launches a devastating nuclear strike.\n Strong vs Infantry, Buildings\n Weak vs Tanks\n Special Ability: Nuclear Missile Building: Power: -100 Footprint: xx Dimensions: 2,1 HP: 400 Armor: heavy Crewed: yes Sight: 5 IronCurtainable: SPEN: InfiltrateForSonarPulse: Inherits: ^Building Buildable: TechLevel: 3 Prerequisites: powr Owner: soviet Cost: 650 Description: Sub Pen LongDesc: Produces and repairs submarines and \ntransports Building: Power: -30 Footprint: xxx xxx xxx Dimensions: 3,3 Capturable: true BaseNormal: no Adjacent: 8 HP: 1000 Armor: light WaterBound: yes Sight: 4 ProductionSurround: Produces: Ship IronCurtainable: SYRD: InfiltrateForSonarPulse: Inherits: ^Building Buildable: TechLevel: 3 Prerequisites: powr Owner: allies Cost: 650 Description: Shipyard LongDesc: Produces and repairs ships BuildPaletteOrder: 4 Building: Power: -30 Footprint: xxx xxx xxx Dimensions: 3,3 Capturable: true BaseNormal: no Adjacent: 8 HP: 1000 Armor: light WaterBound: yes Sight: 4 ProductionSurround: Produces: Ship IronCurtainable: IRON: RequiresPower: CanPowerDown: Inherits: ^Building Buildable: TechLevel: 12 Prerequisites: stek Owner: soviet Cost: 2800 Description: Iron Curtain LongDesc: Makes a group of units invulnerable for a \nshort time.\n Special Ability: Invulnerability Building: Power: -200 Footprint: xx xx Dimensions: 2,2 Capturable: true HP: 400 Armor: wood Crewed: yes Sight: 10 Bib: yes IronCurtainable: IronCurtain: PDOX: RequiresPower: CanPowerDown: Inherits: ^Building Buildable: TechLevel: 12 Prerequisites: atek Owner: allies Cost: 2800 Description: Chronosphere LongDesc: Teleports a unit from one place \nto another, for a limited time.\n Special Ability: Chronoshift Building: Power: -200 Footprint: xx xx Dimensions: 2,2 Capturable: true HP: 400 Armor: wood Crewed: yes Sight: 10 Bib: yes Chronosphere: IronCurtainable: TSLA: RequiresPower: CanPowerDown: Inherits: ^Building Buildable: TechLevel: 7 Prerequisites: weap Owner: soviet Cost: 1500 Description: Tesla Coil LongDesc: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft Building: Power: -150 Footprint: _ x Dimensions: 1,2 HP: 400 Armor: heavy Crewed: yes Sight: 8 RenderBuildingCharge: AttackTesla: PrimaryWeapon: TeslaZap FireDelay: 8 AutoTarget: IronCurtainable: -RenderBuilding: AGUN: RequiresPower: CanPowerDown: Inherits: ^Building Buildable: TechLevel: 5 Prerequisites: dome Owner: allies Cost: 600 Description: AA Gun LongDesc: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks Building: Power: -50 Footprint: _ x Dimensions: 1,2 HP: 400 Armor: heavy Crewed: yes Sight: 6 Turreted: ROT: 15 InitialFacing: 224 RenderBuildingTurreted: AttackTurreted: PrimaryWeapon: ZSU-23 SecondaryWeapon: ZSU-23 AutoTarget: IronCurtainable: -RenderBuilding: DOME: RequiresPower: CanPowerDown: Inherits: ^Building Buildable: TechLevel: 3 Prerequisites: proc Owner: allies,soviet Cost: 1000 Description: Radar Dome LongDesc: Provides an overview of the battlefield.\n Requires power to operate. BuildPaletteOrder: 6 Building: Power: -40 Footprint: xx xx Dimensions: 2,2 Capturable: true Bib: yes HP: 1000 Armor: wood Crewed: yes Sight: 10 ProvidesRadar: IronCurtainable: CRATE: Crate: Lifetime: 120 SpeedUpgradeCrateAction: Multiplier: 1.7 SelectionShares: 10 Notification: unitspd1.aud Effect: speed GiveCashCrateAction: Amount: 2000 SelectionShares: 50 Effect: dollar FirepowerUpgradeCrateAction: Multiplier: 2.0 SelectionShares: 10 Notification: firepo1.aud Effect: fpower ArmorUpgradeCrateAction: Multiplier: 2.0 SelectionShares: 10 Notification: armorup1.aud Effect: armor ExplodeCrateAction@fire: Weapon: CrateNapalm SelectionShares: 5 ExplodeCrateAction@boom: Weapon: CrateExplosion SelectionShares: 5 HideMapCrateAction: SelectionShares: 10 Effect: hide-map Unit: HP: 1 RenderUnit: BelowUnits: BADR: ParaDrop: LZRange: 4 Inherits: ^Plane Unit: HP: 60 Armor: light ROT: 5 Sight: 0 Speed: 16 Plane: RenderUnit: WithShadow: IronCurtainable: Cargo: Passengers: 10 -Selectable: V2RL: Inherits: ^Vehicle Buildable: TechLevel: 4 Prerequisites: weap,dome Owner: soviet Cost: 700 Description: V2 Rocket LongDesc: Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Unit: HP: 150 Armor: light Crewed: yes Sight: 5 Speed: 7 Mobile: MovementType: Track AttackBase: PrimaryWeapon: SCUD RenderUnitReload: AutoTarget: 1TNK: Inherits: ^Vehicle Buildable: TechLevel: 4 Prerequisites: weap Owner: allies Cost: 700 Description: Light Tank LongDesc: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft Unit: HP: 300 Armor: heavy Crewed: yes Sight: 4 Speed: 9 Mobile: MovementType: Track Turreted: ROT: 5 AttackTurreted: PrimaryWeapon: 75mm Recoil: 2 RenderUnitTurreted: AutoTarget: 2TNK: Inherits: ^Vehicle Buildable: TechLevel: 6 Prerequisites: weap Owner: allies Cost: 800 Description: Medium Tank LongDesc: Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft Unit: HP: 400 Armor: heavy Crewed: yes Sight: 5 Speed: 8 Mobile: MovementType: Track Turreted: ROT: 5 AttackTurreted: PrimaryWeapon: 90mm Recoil: 3 RenderUnitTurreted: AutoTarget: 3TNK: Inherits: ^Vehicle Buildable: TechLevel: 4 Prerequisites: weap Owner: soviet Cost: 950 Description: Heavy Tank LongDesc: Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft Unit: HP: 400 Armor: heavy Crewed: yes Sight: 5 Speed: 7 Mobile: MovementType: Track Turreted: ROT: 5 AttackTurreted: PrimaryWeapon: 105mm SecondaryWeapon: 105mm Recoil: 3 RenderUnitTurreted: AutoTarget: 4TNK: Inherits: ^Vehicle Buildable: TechLevel: 10 Prerequisites: weap,stek Owner: soviet Cost: 1700 Description: Mammoth Tank LongDesc: Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry Unit: HP: 600 Armor: heavy Crewed: yes Sight: 6 Speed: 4 Mobile: MovementType: Track Turreted: ROT: 5 AttackTurreted: PrimaryWeapon: 120mm SecondaryWeapon: MammothTusk PrimaryLocalOffset: -4,-5,0,4,-5,0 SecondaryLocalOffset: -7,2,25,7,2,-25 Recoil: 4 RenderUnitTurreted: AutoTarget: ARTY: Inherits: ^Vehicle Buildable: TechLevel: 8 Prerequisites: weap Owner: allies Cost: 600 Description: Artillery LongDesc: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Unit: HP: 75 Armor: light Crewed: yes ROT: 2 Sight: 5 Speed: 6 Mobile: MovementType: Track AttackBase: PrimaryWeapon: 155mm RenderUnit: Explodes: AutoTarget: HARV: Inherits: ^Vehicle Buildable: TechLevel: 1 Prerequisites: weap,proc Owner: allies,soviet Cost: 1400 Description: Ore Truck LongDesc: Collects Ore and Gems for processing.\n Unarmed Selectable: Priority: 7 Harvester: Capacity: 28 Resources: Ore,Gems Unit: HP: 600 Armor: heavy Crewed: yes Sight: 4 Speed: 6 Mobile: MovementType: Track RenderUnit: MCV: Inherits: ^Vehicle Buildable: TechLevel: 11 Prerequisites: weap,fix Owner: allies,soviet Cost: 2500 Description: Mobile Construction Vehicle LongDesc: Deploys into another Construction Yard.\n Unarmed Selectable: Priority: 3 Unit: HP: 600 Armor: light Crewed: yes Sight: 4 Speed: 6 TransformsOnDeploy: TransformsInto: fact Offset:-1,-1 DeployDirections: 96 TransformSounds: placbldg.aud, build5.aud NoTransformSounds: nodeply1.aud RenderUnit: JEEP: Inherits: ^Vehicle Buildable: TechLevel: 3 Prerequisites: weap Owner: allies Cost: 600 Description: Ranger LongDesc: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft Unit: HP: 150 Armor: light Crewed: yes ROT: 10 Sight: 6 Speed: 10 Turreted: ROT: 10 AttackTurreted: PrimaryWeapon: M60mg PrimaryOffset: 0,0,0,-2 MuzzleFlash: yes RenderUnitTurreted: AutoTarget: APC: Inherits: ^Vehicle Buildable: TechLevel: 5 Prerequisites: weap,tent Owner: allies Cost: 800 Description: Armored Personnel Carrier LongDesc: Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft Unit: HP: 200 Armor: heavy Sight: 5 Speed: 10 Mobile: MovementType: Track AttackBase: PrimaryWeapon: M60mg PrimaryOffset: 0,0,0,-4 MuzzleFlash: yes RenderUnitMuzzleFlash: AutoTarget: Cargo: PassengerTypes: Foot Passengers: 5 UnloadFacing: 220 MNLY.AP: Inherits: ^Vehicle Buildable: TechLevel: 3 Prerequisites: weap,fix Owner: soviet Cost: 800 Icon: MNLYICON Description: Minelayer (Anti-Personnel) LongDesc: Lays mines to destroy unwary enemy units.\n Unarmed Unit: HP: 100 Armor: heavy Crewed: yes Sight: 5 Speed: 9 Mobile: MovementType: Track RenderUnit: Image: MNLY Minelayer: Mine: MINP MineImmune: LimitedAmmo: Ammo: 5 MNLY.AT: Inherits: ^Vehicle Buildable: TechLevel: 3 Prerequisites: weap,fix Owner: allies Cost: 800 Icon: MNLYICON Description: Minelayer (Anti-Tank) LongDesc: Lays mines to destroy unwary enemy units.\n Unarmed Unit: HP: 100 Armor: heavy Crewed: yes Sight: 5 Speed: 9 Mobile: MovementType: Track RenderUnit: Image: MNLY Minelayer: Mine: MINV MineImmune: LimitedAmmo: Ammo: 5 TRUK: Inherits: ^Vehicle Unit: HP: 110 Armor: light Sight: 3 Speed: 10 RenderUnit: SS: Inherits: ^Ship Buildable: TechLevel: 5 Prerequisites: spen BuiltAt: spen Owner: soviet Cost: 950 Description: Submarine LongDesc: Submerged anti-ship unit armed with \ntorpedoes.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge Unit: HP: 120 Armor: light ROT: 7 Sight: 6 Speed: 6 WaterBound: yes RenderUnit: Submarine: AttackBase: PrimaryWeapon: TorpTube FireDelay: 2 Chronoshiftable: IronCurtainable: RepairableNear: DD: Inherits: ^Ship Buildable: TechLevel: 7 Prerequisites: syrd BuiltAt: syrd Owner: allies Cost: 1000 Description: Destroyer LongDesc: Fast multi-role ship. \n Strong vs Submarines, Aircraft\n Weak vs Infantry, Tanks Unit: HP: 400 Armor: heavy ROT: 7 Sight: 6 Speed: 6 WaterBound: yes Turreted: ROT: 7 AttackTurreted: PrimaryWeapon: Stinger SecondaryWeapon: DepthCharge PrimaryOffset: 0,-8,0,-3 RenderUnitTurreted: AutoTarget: Chronoshiftable: IronCurtainable: RepairableNear: CA: Inherits: ^Ship Buildable: TechLevel: 10 Prerequisites: syrd,atek BuiltAt: syrd Owner: allies Cost: 2000 Description: Cruiser LongDesc: Very slow long-range ship. \n Strong vs Buildings\n Weak vs Ships, Submarines Unit: HP: 700 Armor: heavy ROT: 5 Sight: 7 Speed: 4 WaterBound: yes Turreted: ROT: 5 AttackTurreted: PrimaryWeapon: 8Inch SecondaryWeapon: 8Inch PrimaryOffset: 0,17,0,-2 SecondaryOffset: 0,-17,0,-2 Recoil: 3 RenderUnitTurreted: AutoTarget: Chronoshiftable: IronCurtainable: RepairableNear: LST: Inherits: ^Ship Buildable: TechLevel: 3 Owner: allies,soviet Cost: 700 Description: Transport LongDesc: General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed Unit: HP: 350 Armor: heavy ROT: 10 Sight: 6 Speed: 14 WaterBound: yes RenderUnit: Cargo: PassengerTypes: Foot,Wheel,Track Passengers: 5 IronCurtainable: RepairableNear: PT: Inherits: ^Ship Buildable: TechLevel: 5 Prerequisites: syrd BuiltAt: syrd Owner: allies Cost: 500 Description: Gunboat LongDesc: Light scout & support ship. \n Strong vs Ships, Submarines\n Weak vs Aircraft Unit: HP: 200 Armor: heavy ROT: 7 Sight: 7 Speed: 9 WaterBound: yes Turreted: ROT: 7 AttackTurreted: PrimaryWeapon: 2Inch SecondaryWeapon: DepthCharge PrimaryOffset: 0,-6,0,-1 RenderUnitTurreted: AutoTarget: Chronoshiftable: IronCurtainable: RepairableNear: MIG: Inherits: ^Plane Buildable: TechLevel: 10 Prerequisites: afld BuiltAt: afld Owner: soviet Cost: 1200 Description: Mig Attack Plane LongDesc: Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles Unit: HP: 50 Armor: light InitialFacing: 192 ROT: 5 Sight: 0 Speed: 20 AttackPlane: PrimaryWeapon: Maverick SecondaryWeapon: Maverick Plane: RenderUnit: WithShadow: LimitedAmmo: Ammo: 3 IronCurtainable: YAK: Inherits: ^Plane Buildable: TechLevel: 5 Prerequisites: afld BuiltAt: afld Owner: soviet Cost: 800 Description: Yak Attack Plane LongDesc: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings Unit: HP: 60 Armor: light Crewed: yes InitialFacing: 192 ROT: 5 Sight: 0 Speed: 16 AttackPlane: PrimaryWeapon: ChainGun SecondaryWeapon: ChainGun Plane: RenderUnit: WithShadow: LimitedAmmo: Ammo: 15 IronCurtainable: TRAN: Inherits: ^Plane Buildable: TechLevel: 11 Prerequisites: hpad BuiltAt: hpad Owner: allies Cost: 1200 Description: Transport Helicopter LongDesc: Fast Infantry Transport Helicopter.\n Unarmed Unit: HP: 90 Armor: light InitialFacing: 20 ROT: 5 Sight: 0 Speed: 12 Helicopter: RenderUnitRotor: PrimaryOffset: 0,14,0,-4 SecondaryOffset: 0,-14,0,-2 WithShadow: Cargo: PassengerTypes: Foot Passengers: 5 IronCurtainable: HELI: Inherits: ^Plane Buildable: TechLevel: 9 Prerequisites: hpad BuiltAt: hpad Owner: allies Cost: 1200 Description: Longbow LongDesc: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry Unit: HP: 225 Armor: heavy Crewed: yes InitialFacing: 20 ROT: 4 Sight: 0 Speed: 16 AttackHeli: PrimaryWeapon: Hellfire SecondaryWeapon: Hellfire PrimaryOffset: -5,0,0,2 SecondaryOffset: 5,0,0,2 Helicopter: RenderUnitRotor: PrimaryOffset: 0,0,0,-2 WithShadow: LimitedAmmo: Ammo: 6 IronCurtainable: HIND: Inherits: ^Plane Buildable: TechLevel: 9 Prerequisites: hpad BuiltAt: hpad Owner: allies Cost: 1200 Description: Hind LongDesc: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks Unit: HP: 225 Armor: heavy Crewed: yes InitialFacing: 20 ROT: 4 Sight: 0 Speed: 12 AttackHeli: PrimaryWeapon: ChainGun PrimaryOffset: -5,0,0,2 SecondaryOffset: 5,0,0,2 Helicopter: RenderUnitRotor: WithShadow: LimitedAmmo: Ammo: 12 IronCurtainable: U2: Inherits: ^Plane Unit: HP: 2000 Armor: heavy ROT: 7 Sight: 0 Speed: 40 Plane: RenderUnit: WithShadow: IronCurtainable: -Selectable: PBOX: Inherits: ^Building Buildable: TechLevel: 2 Prerequisites: tent Owner: allies Cost: 400 Description: Pillbox LongDesc: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft Building: Power: -15 HP: 400 Armor: wood Crewed: yes Sight: 5 AttackOmni: PrimaryWeapon: Vulcan AutoTarget: IronCurtainable: HBOX: Inherits: ^Building Buildable: TechLevel: 3 Prerequisites: tent Owner: allies Cost: 600 Description: Camo Pillbox LongDesc: Hidden defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft Building: Power: -15 HP: 600 Armor: wood Crewed: yes Sight: 5 AttackOmni: PrimaryWeapon: Vulcan AutoTarget: IronCurtainable: GUN: Inherits: ^Building Buildable: TechLevel: 4 Prerequisites: tent Owner: allies Cost: 600 Description: Turret LongDesc: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft Building: Power: -40 HP: 400 Armor: heavy Crewed: yes Sight: 6 Turreted: ROT: 12 InitialFacing: 50 RenderBuildingTurreted: AttackTurreted: PrimaryWeapon: TurretGun AutoTarget: IronCurtainable: -RenderBuilding: FTUR: Inherits: ^Building Buildable: TechLevel: 2 Prerequisites: barr Owner: soviet Cost: 600 Description: Flame Turret LongDesc: Anti-Infantry base defense.\n Strong vs Infantry\n Weak vs Aircraft Building: Power: -20 HP: 400 Armor: heavy Crewed: yes Sight: 6 AttackOmni: PrimaryWeapon: FireballLauncher PrimaryOffset: 0,0,12,8 AutoTarget: IronCurtainable: SAM: Inherits: ^Building Buildable: TechLevel: 9 Prerequisites: dome Owner: soviet Cost: 750 Description: SAM Site LongDesc: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks Building: Power: -20 Footprint: xx Dimensions: 2,1 HP: 400 Armor: heavy Crewed: yes Sight: 5 Turreted: ROT: 30 InitialFacing: 0 RenderBuildingTurreted: AttackTurreted: PrimaryWeapon: Nike AutoTarget: IronCurtainable: -RenderBuilding: ATEK: Inherits: ^Building Buildable: TechLevel: 10 Prerequisites: weap,dome Owner: allies Cost: 1500 Description: Allied Tech Center LongDesc: Provides Allied advanced technologies.\n Special Ability: GPS Satellite AlternateName: @Tech Center Building: Power: -200 Footprint: xx xx Dimensions: 2,2 Capturable: true Bib: yes HP: 400 Armor: wood Crewed: yes Sight: 10 IronCurtainable: GpsLaunchSite: WEAP: Inherits: ^Building Buildable: TechLevel: 3 Prerequisites: proc Owner: soviet,allies Cost: 2000 Description: War Factory LongDesc: Produces tanks & light vehicles. BuildPaletteOrder: 5 Building: Power: -30 Footprint: xxx xxx Dimensions: 3,2 Capturable: true Bib: yes HP: 1000 Armor: light Crewed: yes Sight: 4 RenderWarFactory: RallyPoint: Production: Produces: Vehicle IronCurtainable: FACT: Inherits: ^Building Building: Power: 0 Footprint: xxx xxx xxx Dimensions: 3,3 Capturable: true Bib: yes HP: 1000 Armor: heavy Crewed: yes Sight: 5 Production: Produces: Building,Defense ConstructionYard: IronCurtainable: CustomSellValue: Value: 2500 PROC: Inherits: ^Building Buildable: TechLevel: 1 Prerequisites: powr Owner: allies,soviet Cost: 2000 Description: Ore Refinery LongDesc: Converts Ore and Gems into money BuildPaletteOrder: 1 Building: Power: -30 Footprint: _x_ xxx x== Dimensions: 3,3 Capturable: true Bib: yes HP: 900 Armor: wood Crewed: yes Sight: 6 OreRefinery: StoresOre: Pips: 17 Capacity: 2000 IronCurtainable: CustomSellValue: Value: 600 HasUnitOnBuild: Unit: HARV InitialActivity: Harvest SpawnOffset: 1,2 Facing: 64 SILO: Inherits: ^Building Buildable: TechLevel: 1 Prerequisites: proc Owner: allies,soviet Cost: 150 Description: Silo LongDesc: Stores excess harvested Ore Building: Power: -10 Capturable: true HP: 300 Armor: wood Sight: 4 RenderBuildingOre: StoresOre: Pips: 5 Capacity: 1500 IronCurtainable: -RenderBuilding: HPAD: Inherits: ^Building Buildable: TechLevel: 9 Prerequisites: dome Owner: allies Cost: 1500 Description: Helipad LongDesc: Produces and reloads helicopters Building: Power: -10 Footprint: xx xx Dimensions: 2,2 Capturable: true Bib: yes HP: 800 Armor: wood Crewed: yes Sight: 5 Production: SpawnOffset: 0,-4 Produces: Plane BelowUnits: Reservable: IronCurtainable: AFLD: Inherits: ^Building Buildable: TechLevel: 5 Prerequisites: dome Owner: soviet Cost: 600 Description: Airstrip LongDesc: Produces and reloads planes\n Special Ability: Paratroopers\n Special Ability: Spy Plane Building: Power: -30 Footprint: xxx xxx Dimensions: 3,2 Capturable: true HP: 1000 Armor: heavy Crewed: yes Sight: 7 Production: Produces: Plane BelowUnits: Reservable: IronCurtainable: POWR: Inherits: ^Building Buildable: TechLevel: 1 Owner: allies,soviet Cost: 300 Description: Power Plant LongDesc: Provides power for other structures BuildPaletteOrder: 0 Building: Power: 100 Footprint: xx xx Dimensions: 2,2 Capturable: true Bib: yes HP: 400 Armor: wood Crewed: yes Sight: 4 IronCurtainable: APWR: Inherits: ^Building Buildable: TechLevel: 8 Prerequisites: powr Owner: allies,soviet Cost: 500 Description: Advanced Power Plant LongDesc: Provides more power, cheaper than the \nstandard Power Plant BuildPaletteOrder:2 Building: Power: 200 Footprint: ___ xxx xxx Dimensions: 3,3 Capturable: true Bib: yes HP: 700 Armor: wood Crewed: yes Sight: 4 IronCurtainable: STEK: Inherits: ^Building Buildable: TechLevel: 6 Prerequisites: weap,dome Owner: soviet Cost: 1500 Description: Soviet Tech Center LongDesc: Provides Soviet advanced technologies AlternateName: @Tech Center Building: Power: -100 Footprint: xxx xxx Dimensions: 3,2 Capturable: true Bib: yes HP: 600 Armor: wood Crewed: yes Sight: 4 IronCurtainable: BARR: Inherits: ^Building Buildable: TechLevel: 1 Prerequisites: powr Owner: soviet Cost: 300 Description: Soviet Barracks LongDesc: Produces infantry BuildPaletteOrder: 3 Building: Power: -20 Footprint: xx xx Dimensions: 2,2 Capturable: true Bib: yes HP: 800 Armor: wood Crewed: yes Sight: 5 RallyPoint: Production: Produces: Infantry IronCurtainable: TENT: Inherits: ^Building Buildable: TechLevel: 1 Prerequisites: powr Owner: allies Cost: 300 Description: Allied Barracks LongDesc: Produces infantry BuildPaletteOrder: 3 Building: Power: -20 Footprint: xx xx Dimensions: 2,2 Capturable: true Bib: yes HP: 800 Armor: wood Crewed: yes Sight: 5 RallyPoint: Production: Produces: Infantry IronCurtainable: KENN: Inherits: ^Building Buildable: TechLevel: 3 Prerequisites: barr Owner: soviet Cost: 200 Description: Kennel LongDesc: Produces attack dogs Building: Power: -10 HP: 400 Armor: wood Sight: 4 RallyPoint: Production: IronCurtainable: FIX: Inherits: ^Building Buildable: TechLevel: 3 Prerequisites: weap Owner: allies,soviet Cost: 1200 Description: Service Depot LongDesc: Repairs vehicles, reloads minelayers, and \nallows the construction of additional bases. Building: Power: -30 Footprint: _x_ xxx _x_ Dimensions: 3,3 Capturable: true HP: 800 Armor: wood Crewed: yes Sight: 5 BelowUnits: Reservable: IronCurtainable: FACF: Inherits: ^Building Buildable: TechLevel: 1 Owner: allies Cost: 50 Description: Fake Construction Yard LongDesc: Looks like a Construction Yard. BuildPaletteOrder: 90 Building: Power: -2 Footprint: xxx xxx xxx Dimensions: 3,3 Capturable: true BaseNormal: no Bib: yes HP: 30 Sight: 4 RenderBuilding: Image: FACT Fake: IronCurtainable: WEAF: Inherits: ^Building Buildable: TechLevel: 3 Prerequisites: proc Owner: allies Cost: 50 Description: Fake War Factory LongDesc: Looks like a War Factory. BuildPaletteOrder: 90 Building: Power: -2 Footprint: xxx xxx Dimensions: 3,2 Capturable: true BaseNormal: no Bib: yes HP: 30 Sight: 4 RenderWarFactory: RenderBuilding: Image: WEAP Fake: IronCurtainable: SYRF: Inherits: ^Building Buildable: TechLevel: 3 Prerequisites: powr Owner: allies Cost: 50 Description: Fake Shipyard LongDesc: Looks like a Shipyard BuildPaletteOrder: 90 Building: Power: -2 Footprint: xxx xxx xxx Dimensions: 3,3 Capturable: true BaseNormal: no Adjacent: 8 HP: 30 WaterBound: yes Sight: 4 RenderBuilding: Image: SYRD Fake: SPEF: Inherits: ^Building Building: Power: -2 Footprint: xxx xxx xxx Dimensions: 3,3 Capturable: true BaseNormal: no Adjacent: 8 HP: 30 WaterBound: yes Sight: 4 RenderBuilding: Image: SPEN Fake: DOMF: Inherits: ^Building Buildable: TechLevel: 3 Prerequisites: proc Owner: allies Cost: 50 Description: Fake Radar Dome LongDesc: Looks like a Radar Dome BuildPaletteOrder: 90 Building: Power: -2 Footprint: xx xx Dimensions: 2,2 Capturable: true BaseNormal: no Bib: yes HP: 30 Sight: 4 RenderBuilding: Image: DOME Fake: T01: Inherits: ^Tree Building: Footprint: __ x_ Dimensions: 2,2 T02: Inherits: ^Tree Building: Footprint: __ x_ Dimensions: 2,2 T03: Inherits: ^Tree Building: Footprint: __ x_ Dimensions: 2,2 T05: Inherits: ^Tree Building: Footprint: __ x_ Dimensions: 2,2 T06: Inherits: ^Tree Building: Footprint: __ x_ Dimensions: 2,2 T07: Inherits: ^Tree Building: Footprint: __ x_ Dimensions: 2,2 T08: Inherits: ^Tree Building: Footprint: x_ Dimensions: 2,1 T10: Inherits: ^Tree Building: Footprint: __ xx Dimensions: 2,2 T11: Inherits: ^Tree Building: Footprint: __ xx Dimensions: 2,2 T12: Inherits: ^Tree Building: Footprint: __ x_ Dimensions: 2,2 T13: Inherits: ^Tree Building: Footprint: __ x_ Dimensions: 2,2 T14: Inherits: ^Tree Building: Footprint: ___ xx_ Dimensions: 3,2 T15: Inherits: ^Tree Building: Footprint: ___ xx_ Dimensions: 3,2 T16: Inherits: ^Tree Building: Footprint: __ x_ Dimensions: 2,2 T17: Inherits: ^Tree Building: Footprint: __ x_ Dimensions: 2,2 TC01: Inherits: ^Tree Building: Footprint: ___ xx_ Dimensions: 3,2 TC02: Inherits: ^Tree Building: Footprint: _x_ xx_ Dimensions: 3,2 TC03: Inherits: ^Tree Building: Footprint: xx_ xx_ Dimensions: 3,2 TC04: Inherits: ^Tree Building: Footprint: ____ xxx_ x___ Dimensions: 4,3 TC05: Inherits: ^Tree Building: Footprint: __x_ xxx_ _xx_ Dimensions: 4,3 MINE: Inherits: ^Tree SeedsResource: BOXES01: Inherits: ^Tree BOXES02: Inherits: ^Tree BOXES03: Inherits: ^Tree BOXES04: Inherits: ^Tree BOXES05: Inherits: ^Tree BOXES06: Inherits: ^Tree BOXES07: Inherits: ^Tree BOXES08: Inherits: ^Tree BOXES09: Inherits: ^Tree FCOM: Inherits: ^Building Building: Power: -200 Footprint: xx xx Dimensions: 2,2 Capturable: true Bib: yes HP: 400 Armor: wood Crewed: yes Sight: 10 V01: Inherits: ^Building Building: Footprint: xx xx Dimensions: 2,2 Capturable: true Repairable: false HP: 400 Armor: wood V02: Inherits: ^Building Building: Footprint: xx xx Dimensions: 2,2 Repairable: false HP: 400 Armor: wood V03: Inherits: ^Building Building: Footprint: xx xx Dimensions: 2,2 Repairable: false HP: 400 Armor: wood V04: Inherits: ^Building Building: Footprint: xx xx Dimensions: 2,2 Repairable: false HP: 400 Armor: wood V05: Inherits: ^Building Building: Footprint: xx Dimensions: 2,1 Repairable: false HP: 400 Armor: wood V06: Inherits: ^Building Building: Footprint: xx Dimensions: 2,1 Repairable: false HP: 400 Armor: wood V07: Inherits: ^Building Building: Footprint: xx Dimensions: 2,1 Repairable: false HP: 400 Armor: wood V08: Inherits: ^Building Building: Repairable: false HP: 400 Armor: wood V09: Inherits: ^Building Building: Repairable: false HP: 400 Armor: wood V10: Inherits: ^Building Building: Repairable: false HP: 400 Armor: wood V11: Inherits: ^Building Building: Repairable: false HP: 400 Armor: wood V12: Inherits: ^Building Building: Repairable: false HP: 400 Armor: wood V13: Inherits: ^Building Building: Repairable: false HP: 400 Armor: wood V14: Inherits: ^Building Building: Repairable: false HP: 400 Armor: wood V15: Inherits: ^Building Building: Repairable: false HP: 400 Armor: wood V16: Inherits: ^Building Building: Repairable: false HP: 400 Armor: wood V17: Inherits: ^Building Building: Repairable: false HP: 400 Armor: wood V18: Inherits: ^Building Building: Repairable: false HP: 400 Armor: wood V19: Inherits: ^Building Building: Repairable: false HP: 400 Armor: wood V20: Inherits: ^Building Building: Repairable: false HP: 400 Armor: wood -Dimensions: -Footprint: RenderBuilding: Image: FCOM V21: Inherits: ^Building Building: Repairable: false HP: 400 Armor: wood -Dimensions: -Footprint: RenderBuilding: Image: FCOM V22: Inherits: ^Building Building: Repairable: false HP: 400 Armor: wood -Dimensions: -Footprint: RenderBuilding: Image: FCOM V23: Inherits: ^Building Building: Repairable: false HP: 400 Armor: wood -Dimensions: -Footprint: RenderBuilding: Image: FCOM V24: Inherits: ^Building Building: Repairable: false HP: 400 Armor: wood -Dimensions: -Footprint: RenderBuilding: Image: FCOM V25: Inherits: ^Building Building: Repairable: false HP: 400 Armor: wood -Dimensions: -Footprint: RenderBuilding: Image: FCOM V26: Inherits: ^Building Building: Repairable: false HP: 400 Armor: wood -Dimensions: -Footprint: RenderBuilding: Image: FCOM V27: Inherits: ^Building Building: Repairable: false HP: 400 Armor: wood -Dimensions: -Footprint: RenderBuilding: Image: FCOM V28: Inherits: ^Building Building: Repairable: false HP: 400 Armor: wood -Dimensions: -Footprint: RenderBuilding: Image: FCOM V29: Inherits: ^Building Building: Repairable: false HP: 400 Armor: wood -Dimensions: -Footprint: RenderBuilding: Image: FCOM V30: Inherits: ^Building Building: Repairable: false HP: 400 Armor: wood -Dimensions: -Footprint: RenderBuilding: Image: FCOM V31: Inherits: ^Building Building: Repairable: false HP: 400 Armor: wood -Dimensions: -Footprint: RenderBuilding: Image: FCOM V32: Inherits: ^Building Building: Repairable: false HP: 400 Armor: wood -Dimensions: -Footprint: RenderBuilding: Image: FCOM V33: Inherits: ^Building Building: Repairable: false HP: 400 Armor: wood -Dimensions: -Footprint: RenderBuilding: Image: FCOM V34: Inherits: ^Building Building: Repairable: false HP: 400 Armor: wood -Dimensions: -Footprint: RenderBuilding: Image: FCOM V35: Inherits: ^Building Building: Repairable: false HP: 400 Armor: wood -Dimensions: -Footprint: RenderBuilding: Image: FCOM V36: Inherits: ^Building Building: Repairable: false HP: 400 Armor: wood -Dimensions: -Footprint: RenderBuilding: Image: FCOM V37: Inherits: ^Building Building: Repairable: false HP: 400 Armor: wood -Dimensions: -Footprint: RenderBuilding: Image: FCOM BARL: Inherits: ^Building Selectable: Priority: 0 Building: Repairable: false BaseNormal: no Adjacent: 0 HP: 10 Explodes: BRL3: Inherits: ^Building Selectable: Priority: 0 Building: Repairable: false BaseNormal: no Adjacent: 0 HP: 10 Explodes: MISS: Inherits: ^Building Selectable: Priority: 0 Building: Footprint: xxx xxx Dimensions: 3,2 Capturable: true Bib: yes HP: 400 Armor: wood DOG: Inherits: ^Infantry Buildable: TechLevel: 3 Prerequisites: kenn BuiltAt: KENN Owner: soviet Cost: 200 Description: Attack Dog LongDesc: Anti-infantry unit. Not fooled by the \nSpy's disguise.\n Strong vs Infantry\n Weak vs Vehicles Selectable: Voice: DogVoice Bounds: 12,17,-1,-4 Unit: HP: 12 Sight: 5 Speed: 4 -AutoTarget: E1: Inherits: ^Infantry Buildable: TechLevel: 1 Owner: allies,soviet Cost: 100 Description: Rifle Infantry LongDesc: General-purpose infantry. Strong vs Infantry\n Weak vs Vehicles Selectable: Bounds: 12,17,0,-9 Unit: HP: 50 Speed: 4 AttackBase: PrimaryWeapon: M1Carbine TakeCover: E2: Inherits: ^Infantry Buildable: TechLevel: 1 Owner: soviet Cost: 160 Description: Grenadier LongDesc: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles Selectable: Bounds: 12,17,0,-9 Unit: HP: 50 Speed: 5 AttackBase: PrimaryWeapon: Grenade PrimaryOffset: 0,0,0,-13 FireDelay: 15 TakeCover: E3: Inherits: ^Infantry Buildable: TechLevel: 2 Owner: allies,soviet Cost: 300 Description: Rocket Soldier LongDesc: Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry Selectable: Bounds: 12,17,0,-9 Unit: HP: 45 Speed: 3 AttackBase: PrimaryWeapon: RedEye SecondaryWeapon: Dragon PrimaryOffset: 0,0,0,-13 TakeCover: E4: Inherits: ^Infantry Buildable: TechLevel: 6 Prerequisites: stek Owner: soviet Cost: 300 Description: Flamethrower LongDesc: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles Selectable: Bounds: 12,17,0,-9 Unit: HP: 40 Speed: 3 AttackBase: PrimaryWeapon: Flamer PrimaryOffset: 0,0,0,-7 FireDelay: 8 TakeCover: E6: Inherits: ^Infantry Buildable: TechLevel: 5 Owner: soviet,allies Cost: 500 Description: Engineer LongDesc: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything Selectable: Voice: EngineerVoice Bounds: 12,17,0,-9 Unit: HP: 25 Speed: 4 EngineerCapture: TakeCover: -AutoTarget: SPY: Inherits: ^Infantry Buildable: TechLevel: 6 Prerequisites: dome Owner: allies Cost: 500 Description: Spy LongDesc: Infiltrates enemy structures to gather \nintelligence. Exact effect depends on the \nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised Selectable: Voice: SpyVoice Bounds: 12,17,0,-9 Unit: HP: 25 Sight: 5 Speed: 4 RenderSpy: TakeCover: Spy: -RenderInfantry: -AutoTarget: THF: Inherits: ^Infantry Buildable: TechLevel: 11 Prerequisites: atek Owner: allies Cost: 500 Description: Thief LongDesc: Infiltrates enemy refineries & \nsilos, and steals money stored there.\n Unarmed Selectable: Voice: ThiefVoice Bounds: 12,17,0,-9 Unit: HP: 25 Sight: 5 Speed: 4 TakeCover: Thief: -AutoTarget: E7: Inherits: ^Infantry Buildable: TechLevel: 11 Prerequisites: @Tech Center Owner: allies,soviet Cost: 1200 Description: Tanya LongDesc: Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4 Selectable: Voice: TanyaVoice Bounds: 12,17,0,-9 Unit: HP: 100 Sight: 6 Speed: 5 C4Demolition: AttackBase: PrimaryWeapon: Colt45 SecondaryWeapon: Colt45 TakeCover: MEDI: Inherits: ^Infantry Buildable: TechLevel: 2 Owner: allies Cost: 800 Description: Medic LongDesc: Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything Selectable: Voice: MedicVoice Bounds: 12,17,0,-9 Unit: HP: 80 Sight: 3 Speed: 4 AutoHeal: AttackBase: PrimaryWeapon: Heal TakeCover: -AutoTarget: SBAG: Inherits: ^Wall Buildable: TechLevel: 2 Prerequisites: fact Owner: allies Cost: 25 Description: Sandbag Wall LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. BuildPaletteOrder: 100 Building: HP: 100 Armor: none FENC: Inherits: ^Wall Buildable: TechLevel: 2 Prerequisites: fact Owner: soviet Cost: 25 Description: Wire Fence LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. BuildPaletteOrder: 100 Building: HP: 100 Armor: none BRIK: Inherits: ^Wall Buildable: TechLevel: 8 Prerequisites: fact Owner: allies,soviet Cost: 100 Description: Concrete Wall LongDesc: Stop units and blocks enemy fire. BuildPaletteOrder: 100 Building: HP: 100 Armor: none RenderBuildingWall: DamageStates: 4 CYCL: Inherits: ^Wall Building: HP: 100 Armor: none RenderBuildingWall: DamageStates: 3 BARB: Inherits: ^Wall Building: HP: 100 Armor: none WOOD: Inherits: ^Wall Building: HP: 100 Armor: none