Player: ProductionQueue: PlaceBuilding: World: WaterPaletteRotation: ChronoshiftPaletteEffect: LightPaletteRotator: MGG: GeneratesGap: Range: 10 GAP: GeneratesGap: Range: 10 MINP: Mine: Damage: 1000 Warhead: APMine TriggeredBy: Foot, Wheel, Track AvoidFriendly: yes MINV: Mine: Damage: 1200 Warhead: ATMine TriggeredBy: Wheel, Track AvoidFriendly: yes