#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using OpenRA.Activities; using OpenRA.Effects; using OpenRA.Graphics; using OpenRA.Mods.Common.Traits; namespace OpenRA.Mods.Common.Effects { public class SpawnActorEffect : IEffect { readonly Actor actor; readonly CPos[] pathAfterSpawn; readonly Activity activityAtDestination; readonly IMove move; int remainingDelay; public SpawnActorEffect(Actor actor) : this(actor, 0, new CPos[0], null) { } public SpawnActorEffect(Actor actor, int delay) : this(actor, delay, new CPos[0], null) { } public SpawnActorEffect(Actor actor, int delay, CPos[] pathAfterSpawn, Activity activityAtDestination) { this.actor = actor; remainingDelay = delay; this.pathAfterSpawn = pathAfterSpawn; this.activityAtDestination = activityAtDestination; move = actor.TraitOrDefault(); } public void Tick(World world) { if (remainingDelay-- > 0) return; world.Add(actor); if (move != null) for (var j = 0; j < pathAfterSpawn.Length; j++) actor.QueueActivity(move.MoveTo(pathAfterSpawn[j], 2)); if (activityAtDestination != null) actor.QueueActivity(activityAtDestination); world.AddFrameEndTask(w => w.Remove(this)); } public IEnumerable Render(WorldRenderer wr) { return SpriteRenderable.None; } } }