CONYARDH: Inherits: ^CONYARD PWRH: Inherits: ^POWER Buildable: Owner: harkonnen WALLH: Inherits: ^WALL Buildable: Owner: harkonnen GUNTOWERH: Inherits: ^GUNTOWER Buildable: Owner: harkonnen ROCKETTOWERH: Inherits: ^ROCKETTOWER Buildable: Owner: harkonnen REFH: Inherits: ^REFINERY Buildable: Owner: harkonnen RenderBuildingWarFactory: Image: REFH BARRH: Inherits: ^BARRACKS Buildable: Owner: harkonnen -RepairsUnits: REPAIRH: Inherits: ^REPAIR Buildable: Owner: harkonnen RESEARCHH: Inherits: ^RESEARCH Buildable: Owner: harkonnen SILOH: Inherits: ^SILO Buildable: Owner: harkonnen LIGHTH: Inherits: ^LIGHT Buildable: Owner: harkonnen RenderBuildingWarFactory: Image: LIGHTH HEAVYH: Inherits: ^HEAVY Buildable: Owner: harkonnen RenderBuildingWarFactory: Image: HEAVYH RADARH: Inherits: ^RADAR Buildable: Owner: harkonnen STARPORTH: Inherits: ^STARPORT Buildable: Owner: harkonnen HIGHTECHH: Inherits: ^HIGHTECH Buildable: Owner: harkonnen PALACEH: Inherits: ^PALACE Buildable: Owner: harkonnen Tooltip: Description: Provides elite infantry\n Special Ability: Death Hand Missile NukePower: Icon: deathhand ChargeTime: 300 Description: Death Hand LongDesc: Launches a nuclear missile at a target location BeginChargeSound: HI_PREP.AUD EndChargeSound: HI_DHRDY.AUD SelectTargetSound: LaunchSound: IncomingSound: MissileWeapon: atomic SpawnOffset: -512,1c171,0 CanPowerDown: RequiresPower: SupportPowerChargeBar: MCVH: Inherits: ^MCV Buildable: Owner: harkonnen Transforms: Facing: 16 IntoActor: conyardh Offset: -1,-1 NoTransformSounds: HI_DPLOY.AUD RenderUnit: Image: DMCV MCVH.starport: Inherits: MCVH Buildable: Queue: Starport Valued: Cost: 2500 CARRYALLH: Inherits: ^CARRYALL RenderUnit: Image: CARRYALL CARRYALLH.starport: Inherits: CARRYALLH Valued: Cost: 1500 COMBATH: Inherits: ^COMBAT Buildable: Owner: harkonnen Mobile: Speed: 53 ROT: 4 Turreted: ROT: 5 Health: HP: 440 RenderUnit: Image: COMBATH WithTurret: LeavesHusk: HuskActor: Combath.Husk COMBATH.Husk: Inherits: ^COMBAT.Husk RenderUnit: Image: COMBATH TransformOnCapture: IntoActor: combath COMBATH.starport: Inherits: COMBATH Buildable: Queue: Starport Valued: Cost: 875 DEVAST: Inherits: ^Tank Buildable: Queue: Armor BuildPaletteOrder: 100 Prerequisites: Research Owner: harkonnen Hotkey: d Valued: Cost: 1200 Tooltip: Name: Devastator Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery, Aircraft Health: HP: 650 Armor: Type: Heavy Mobile: ROT: 3 Speed: 42 Crushes: crate, infantry RevealsShroud: Range: 7 RenderUnit: Armament: Weapon: DevBullet LocalOffset: 256,0,32 AttackFrontal: WithMuzzleFlash: AutoTarget: Explodes: Weapon: UnitExplodeScale EmptyWeapon: UnitExplodeScale Selectable: Bounds: 44,38,0,0 LeavesHusk: HuskActor: Devast.Husk DEVAST.Husk: Inherits: ^Husk Health: HP: 125 RenderUnit: Image: DEVAST TransformOnCapture: IntoActor: devast SARDAUKAR: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 80 Prerequisites: palaceh Owner: harkonnen Hotkey: d Valued: Cost: 400 Tooltip: Name: Sardaukar Description: Elite asssault infantry\n Strong vs Infantry, Vehicles\n Weak vs Artillery Selectable: Bounds: 12,17,0,0 Voice: GenericVoice Health: HP: 100 Mobile: Speed: 42 RevealsShroud: Range: 6 TakeCover: -RenderInfantry: RenderInfantryProne: IdleAnimations: stand,stand2 Armament@PRIMARY: Weapon: Vulcan Armament@SECONDARY: Weapon: Slung AttackFrontal: