#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.FileFormats; namespace OpenRA.Traits { public class PlayerProductionQueueInfo : ProductionQueueInfo, ITraitPrerequisite { public override object Create(ActorInitializer init) { return new PlayerProductionQueue(init.self, this); } } public class PlayerProductionQueue : ProductionQueue { public PlayerProductionQueue( Actor self, PlayerProductionQueueInfo info ) : base(self, self, info as ProductionQueueInfo) {} [Sync] bool QueueActive = true; public override void Tick( Actor self ) { if (self == self.Owner.PlayerActor) QueueActive = self.World.Queries.OwnedBy[self.Owner].WithTrait() .Where(x => x.Trait.Info.Produces.Contains(Info.Type)) .Any(); base.Tick(self); } ActorInfo[] None = new ActorInfo[]{}; public override IEnumerable AllItems() { return QueueActive ? base.AllItems() : None; } public override IEnumerable BuildableItems() { return QueueActive ? base.BuildableItems() : None; } protected override void BuildUnit( string name ) { // original ra behavior; queue lives on PlayerActor, need to find a production structure var producers = self.World.Queries.OwnedBy[self.Owner] .WithTrait() .Where(x => x.Trait.Info.Produces.Contains(Info.Type)) .OrderByDescending(x => x.Actor.IsPrimaryBuilding() ? 1 : 0 ) // prioritize the primary. .ToArray(); if (producers.Length == 0) { CancelProduction(name); return; } foreach (var p in producers) { if (IsDisabledBuilding(p.Actor)) continue; if (p.Trait.Produce(p.Actor, Rules.Info[ name ])) { FinishProduction(); break; } } } } }