#region Copyright & License Information /* * Copyright 2007-2017 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits.Render; using OpenRA.Traits; namespace OpenRA.Mods.Cnc.Traits { [Desc("Reveals a decoration sprite to the indicated players when infiltrated.")] class InfiltrateForDecorationInfo : WithDecorationInfo { public readonly HashSet Types = new HashSet(); public override object Create(ActorInitializer init) { return new InfiltrateForDecoration(init.Self, this); } } class InfiltrateForDecoration : WithDecoration, INotifyInfiltrated { readonly HashSet infiltrators = new HashSet(); readonly InfiltrateForDecorationInfo info; public InfiltrateForDecoration(Actor self, InfiltrateForDecorationInfo info) : base(self, info) { this.info = info; } void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator, HashSet types) { if (!info.Types.Overlaps(types)) return; infiltrators.Add(infiltrator.Owner); } protected override bool ShouldRender(Actor self) { return self.World.RenderPlayer == null || infiltrators.Any(i => Info.ValidStances.HasStance(i.Stances[self.World.RenderPlayer])); } } }