#region Copyright & License Information /* * Copyright 2007-2016 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits.Render { [Desc("Changes the animation when the actor constructed a building.")] public class WithBuildingPlacedAnimationInfo : ITraitInfo, Requires { [Desc("Sequence name to use"), SequenceReference] public readonly string Sequence = "build"; public object Create(ActorInitializer init) { return new WithBuildingPlacedAnimation(init.Self, this); } } public class WithBuildingPlacedAnimation : INotifyBuildingPlaced, INotifyBuildComplete { readonly WithBuildingPlacedAnimationInfo info; readonly WithSpriteBody wsb; bool buildComplete; public WithBuildingPlacedAnimation(Actor self, WithBuildingPlacedAnimationInfo info) { this.info = info; wsb = self.Trait(); buildComplete = !self.Info.HasTraitInfo(); } public void BuildingComplete(Actor self) { buildComplete = true; } public void BuildingPlaced(Actor self) { if (buildComplete) wsb.PlayCustomAnimation(self, info.Sequence, () => wsb.CancelCustomAnimation(self)); } } }