#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.FileFormats; using OpenRA.Network; using OpenRA.Widgets; namespace OpenRA.Mods.RA.Widgets.Logic { public class ServerBrowserLogic { GameServer currentServer = null; ScrollItemWidget ServerTemplate; [ObjectCreator.UseCtor] public ServerBrowserLogic( [ObjectCreator.Param] Widget widget ) { var bg = widget.GetWidget("JOINSERVER_BG"); bg.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = true; bg.GetWidget("JOINSERVER_PROGRESS_TITLE").Text = "Fetching game list..."; ServerList.Query(RefreshServerList); bg.GetWidget("SERVER_INFO").IsVisible = () => currentServer != null; var preview = bg.GetWidget("MAP_PREVIEW"); preview.Map = () => CurrentMap(); preview.IsVisible = () => CurrentMap() != null; bg.GetWidget("SERVER_IP").GetText = () => currentServer.Address; bg.GetWidget("SERVER_MODS").GetText = () => GenerateModsLabel(currentServer); bg.GetWidget("MAP_TITLE").GetText = () => (CurrentMap() != null) ? CurrentMap().Title : "Unknown"; bg.GetWidget("MAP_PLAYERS").GetText = () => { if (currentServer == null) return ""; string ret = currentServer.Players.ToString(); if (CurrentMap() != null) ret += "/" + CurrentMap().PlayerCount.ToString(); return ret; }; var sl = bg.GetWidget("SERVER_LIST"); ServerTemplate = sl.GetWidget("SERVER_TEMPLATE"); bg.GetWidget("REFRESH_BUTTON").OnClick = () => { bg.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = true; bg.GetWidget("JOINSERVER_PROGRESS_TITLE").Text = "Fetching game list..."; sl.RemoveChildren(); currentServer = null; ServerList.Query(RefreshServerList); }; bg.GetWidget("CANCEL_BUTTON").OnClick = () => Widget.CloseWindow(); bg.GetWidget("DIRECTCONNECT_BUTTON").OnClick = () => { Widget.CloseWindow(); Widget.OpenWindow("DIRECTCONNECT_BG"); }; bg.GetWidget("JOIN_BUTTON").OnClick = () => { if (currentServer == null) return; Widget.CloseWindow(); Game.JoinServer(currentServer.Address.Split(':')[0], int.Parse(currentServer.Address.Split(':')[1])); }; } Map CurrentMap() { return (currentServer == null || !Game.modData.AvailableMaps.ContainsKey(currentServer.Map)) ? null : Game.modData.AvailableMaps[currentServer.Map]; } public static string GenerateModsLabel(GameServer s) { return string.Join("\n", s.UsefulMods .Select(m => Mod.AllMods.ContainsKey(m.Key) ? string.Format("{0} ({1})", Mod.AllMods[m.Key].Title, m.Value) : string.Format("Unknown Mod: {0}",m.Key)).ToArray()); } void RefreshServerList(IEnumerable games) { var r = Widget.RootWidget; var bg = r.GetWidget("JOINSERVER_BG"); if (bg == null) // We got a MasterServer reply AFTER the browser is gone, just return to prevent crash - Gecko return; var sl = bg.GetWidget("SERVER_LIST"); sl.RemoveChildren(); currentServer = null; if (games == null) { r.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = true; r.GetWidget("JOINSERVER_PROGRESS_TITLE").Text = "Failed to contact master server."; return; } var gamesWaiting = games.Where(g => CanJoin(g)); if (gamesWaiting.Count() == 0) { r.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = true; r.GetWidget("JOINSERVER_PROGRESS_TITLE").Text = "No games found."; return; } r.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = false; currentServer = gamesWaiting.FirstOrDefault(); foreach (var loop in gamesWaiting) { var game = loop; var item = ScrollItemWidget.Setup(ServerTemplate, () => currentServer == game, () => currentServer = game); item.GetWidget("TITLE").GetText = () => "{0} ({1})".F(game.Name, game.Address); sl.AddChild(item); } } static bool AreVersionsCompatible(string a, string b) { /* dev versions are assumed compatible; if you're using one, * we trust that you know what you're doing. */ return a == "{DEV_VERSION}" || b == "{DEV_VERSION}" || a == b; } public static bool CanJoin(GameServer game) { //"waiting for players" if (game.State != 1) return false; // Mods won't match if there are a different number if (Game.CurrentMods.Count != game.Mods.Count()) return false; return game.Mods.All( m => m.Contains('@')) && game.Mods.Select( m => Pair.New(m.Split('@')[0], m.Split('@')[1])) .All(kv => Game.CurrentMods.ContainsKey(kv.First) && AreVersionsCompatible(kv.Second, Game.CurrentMods[kv.First].Version)); } } }